About this paper

Appears in:
Pages: 10447-10454
Publication year: 2017
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.0979

Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain

LEARNING WITH ROBOTICS, NEW TECHNOLOGIES IN HIGHER EDUCATION TO LEARN PROGRAMMING AND MATHEMATICAL FUNCTIONS

X. Zaldivar-Colado1, J. Niebla-Zatarain2, U. Zaldivar-Colado1, C. Marmolejo-Rivas1, R. Bernal-Guadiana1

1University of Sinaloa (MEXICO)
2Universidad de Occidente (MEXICO)
In our days, the use of robots is becoming more and more popular, for example, they can be used in medicine, industry and education can not be an exception in learning and teaching process. The learning of robotics can give students and professors an opportunity to design and create new knowledge.

This article presents a methodological proposal to enhance the learning environment through ludic practices using new technologies with an holistic learning, using Lego MindStorm EV3 robot set, practicing programming and learning mathematics.

Derived from the great flows of information which are handled in our days, the way of learning has changed, therefore the way of teaching cannot be the same. Daily new learning is changing positively the environment where we live. Information technologies allow us access to these new learning in a great speed, making education more accessible at any time and for all.

Also, new technologies are changing the way of learning, therefore, the way of teaching is also required to change and used technology to improve the learning acquired. At the present time, both, teachers and students are using these new educational technologies to achieve specific academic goals.

This proposal is aimed to contribute more profound to the creation of a learning environment using LEGO Mind Storm EV3 robots and will be focus on improving learning in the area of programming and mathematics in computer and engineering careers, using a papertian theory.

This project will allow students to practice programming and learn math while programming conic functions using Lego MindStorm EV3 robots.
@InProceedings{ZALDIVARCOLADO2017LEA,
author = {Zaldivar-Colado, X. and Niebla-Zatarain, J. and Zaldivar-Colado, U. and Marmolejo-Rivas, C. and Bernal-Guadiana, R.},
title = {LEARNING WITH ROBOTICS, NEW TECHNOLOGIES IN HIGHER EDUCATION TO LEARN PROGRAMMING AND MATHEMATICAL FUNCTIONS},
series = {9th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN17 Proceedings},
isbn = {978-84-697-3777-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2017.0979},
url = {http://dx.doi.org/10.21125/edulearn.2017.0979},
publisher = {IATED},
location = {Barcelona, Spain},
month = {3-5 July, 2017},
year = {2017},
pages = {10447-10454}}
TY - CONF
AU - X. Zaldivar-Colado AU - J. Niebla-Zatarain AU - U. Zaldivar-Colado AU - C. Marmolejo-Rivas AU - R. Bernal-Guadiana
TI - LEARNING WITH ROBOTICS, NEW TECHNOLOGIES IN HIGHER EDUCATION TO LEARN PROGRAMMING AND MATHEMATICAL FUNCTIONS
SN - 978-84-697-3777-4/2340-1117
DO - 10.21125/edulearn.2017.0979
PY - 2017
Y1 - 3-5 July, 2017
CI - Barcelona, Spain
JO - 9th International Conference on Education and New Learning Technologies
JA - EDULEARN17 Proceedings
SP - 10447
EP - 10454
ER -
X. Zaldivar-Colado, J. Niebla-Zatarain, U. Zaldivar-Colado, C. Marmolejo-Rivas, R. Bernal-Guadiana (2017) LEARNING WITH ROBOTICS, NEW TECHNOLOGIES IN HIGHER EDUCATION TO LEARN PROGRAMMING AND MATHEMATICAL FUNCTIONS, EDULEARN17 Proceedings, pp. 10447-10454.
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