DIGITAL LIBRARY
LEARNING WITH ROBOTICS, NEW TECHNOLOGIES IN HIGHER EDUCATION TO LEARN PROGRAMMING AND MATHEMATICAL FUNCTIONS
1 University of Sinaloa (MEXICO)
2 Universidad de Occidente (MEXICO)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 10447-10454
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.0979
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
In our days, the use of robots is becoming more and more popular, for example, they can be used in medicine, industry and education can not be an exception in learning and teaching process. The learning of robotics can give students and professors an opportunity to design and create new knowledge.

This article presents a methodological proposal to enhance the learning environment through ludic practices using new technologies with an holistic learning, using Lego MindStorm EV3 robot set, practicing programming and learning mathematics.

Derived from the great flows of information which are handled in our days, the way of learning has changed, therefore the way of teaching cannot be the same. Daily new learning is changing positively the environment where we live. Information technologies allow us access to these new learning in a great speed, making education more accessible at any time and for all.

Also, new technologies are changing the way of learning, therefore, the way of teaching is also required to change and used technology to improve the learning acquired. At the present time, both, teachers and students are using these new educational technologies to achieve specific academic goals.

This proposal is aimed to contribute more profound to the creation of a learning environment using LEGO Mind Storm EV3 robots and will be focus on improving learning in the area of programming and mathematics in computer and engineering careers, using a papertian theory.

This project will allow students to practice programming and learn math while programming conic functions using Lego MindStorm EV3 robots.
Keywords:
Education and technology, robotics, mobile robots