About this paper

Appears in:
Pages: 3907-3911
Publication year: 2015
ISBN: 978-84-606-5763-7
ISSN: 2340-1079

Conference name: 9th International Technology, Education and Development Conference
Dates: 2-4 March, 2015
Location: Madrid, Spain

LUDIC STRATEGY USING ROBOTICS FOR LEARNING BASIC MATHEMATICS IN COMPUTER SCIENCE CAREERS

X. Zaldivar-Colado1, U. Zaldivar-Colado1, C. Marmolejo-Rivas1, R. Bernal-Guadiana1, S. Ortiz-delCastillo1, J. Niebla-Zatarain2

1University of Sinaloa (MEXICO)
2University of Occident (MEXICO)
This approach is based on the use of technology in education. Without a doubt the use of technology allows the development of learning strategies and learning materials addressed to the students necessities and difficulties.

Usually, in higher education, teachers are facing up difficulties as the high failure rates in mathematics subjects. Following this, they need to find or propose new teaching methods in order to enhance the students learning capabilities.

Therefore, this research is based on the constructionist approach and a didactical student-centered approach considering its features in order to obtain an efficient design of a technology enhanced learning.

Papert’s constructionist model enhances that construction of a new knowledge is most efficient when learners are involved in the product construction which means for the learners, and to achieve it they use technology.

Constructionism is a natural extension of constructivism, which outlines the manipulative aspect. Those who learn in a constructionist environment they create something new by themselves, moreover a tangible object, which can be attributed with a meaning. Constructionism aims to provide an environment to the students where the may perform, through action and by using technology, a better learning.

In order to perform this approach, the use of programmable robots as a device to improve learning in mathematics concepts is intended. The Lego Mindstorms kit provides a flexible way in order to perform constructionist learning, offering possibilities of building and design in a short time and with a low cost. This kit includes building materials and Robolab programming software which provides a simple graphical interface for writing programs to create LEGO robots behavior.
@InProceedings{ZALDIVARCOLADO2015LUD,
author = {Zaldivar-Colado, X. and Zaldivar-Colado, U. and Marmolejo-Rivas, C. and Bernal-Guadiana, R. and Ortiz-delCastillo, S. and Niebla-Zatarain, J.},
title = {LUDIC STRATEGY USING ROBOTICS FOR LEARNING BASIC MATHEMATICS IN COMPUTER SCIENCE CAREERS},
series = {9th International Technology, Education and Development Conference},
booktitle = {INTED2015 Proceedings},
isbn = {978-84-606-5763-7},
issn = {2340-1079},
publisher = {IATED},
location = {Madrid, Spain},
month = {2-4 March, 2015},
year = {2015},
pages = {3907-3911}}
TY - CONF
AU - X. Zaldivar-Colado AU - U. Zaldivar-Colado AU - C. Marmolejo-Rivas AU - R. Bernal-Guadiana AU - S. Ortiz-delCastillo AU - J. Niebla-Zatarain
TI - LUDIC STRATEGY USING ROBOTICS FOR LEARNING BASIC MATHEMATICS IN COMPUTER SCIENCE CAREERS
SN - 978-84-606-5763-7/2340-1079
PY - 2015
Y1 - 2-4 March, 2015
CI - Madrid, Spain
JO - 9th International Technology, Education and Development Conference
JA - INTED2015 Proceedings
SP - 3907
EP - 3911
ER -
X. Zaldivar-Colado, U. Zaldivar-Colado, C. Marmolejo-Rivas, R. Bernal-Guadiana, S. Ortiz-delCastillo, J. Niebla-Zatarain (2015) LUDIC STRATEGY USING ROBOTICS FOR LEARNING BASIC MATHEMATICS IN COMPUTER SCIENCE CAREERS, INTED2015 Proceedings, pp. 3907-3911.
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