DIGITAL LIBRARY
LEGO MINDSTORMS ROBOTS FOR LEARNING MATHEMATICS IN HIGHER EDUCATION: A LUDIC DESIGN
1 University of Sinaloa (MEXICO)
2 University of Occident (MEXICO)
About this paper:
Appears in: EDULEARN15 Proceedings
Publication year: 2015
Pages: 3545-3551
ISBN: 978-84-606-8243-1
ISSN: 2340-1117
Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain
Abstract:
These days robotics is considered one of the main areas of interest in science and technology.

The use of robotics is a technology which has been extended in different contexts of human life, as industry, agriculture with the use of drones, the exploration of the space with mobile robots, medicine, humanoid robots and many others.

Since the late 1980s, when robotics was first introduced into the classroom, mobile robotics is used in education at all levels and various subjects . These courses are usually divided into lectures and laboratory sessions. At the lecture sessions students learn and at the laboratory sessions, students experiment on real or simulated robots. Experiments are done on robotics concepts and most times students are required to use concepts they learned in other courses, such as control and programming.

This project explores the use of LEGO Mindstorm EV3 mobile robots to develope instructional strategies to guide the learning process, increase students’ understanding of concepts and their practical application, in mathematics subjects, with a ludical learning, supported in a constructionist model.
Keywords:
Education, technology, robotics, LEGO Mindstorm EV3.