About this paper

Appears in:
Page: 3880 (abstract only)
Publication year: 2015
ISBN: 978-84-606-8243-1
ISSN: 2340-1117

Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain

EFFECTS OF SOMATOSENSORY VIDEO GAMES ON HEALTH-RELATED PHYSICAL FITNESS DURING THE INTELLECTUAL DISABILITIES JUNIOR HIGH SCHOOL STUDENTS —WITH KINECT FOR XBOX 360

C.L. Wu, J.S. Lo, Y.C. Chung, C.T. Hou, H.Y. Wang

National Taichung University of Education (TAIWAN)
The aim of this study is to investigate the effects of “somatosensory video game” teaching programs on the health-related physical fitness of students with mild intellectual disabilities in junior high school. The video game “active 2 personal trainer” in KinectTM for Xbox 360®was used as our intervention tool. Single-subject research of multi-probes design across behaviors is used in our study. “Somatosensory video game teaching program” was the independent variable and “effects of health-related physical fitness” was the dependent variable. There were 3 participants with mild intellectual disabilities selected to join the training program. The duration of training was sustained for 24 weeks with 3 times in a week. Each time was carried out for 50 minutes in average.

The results were analyzed with Visual analysis and Tryon’s C statistics. The major results were shown as below:
1. The teaching program could significantly promote the flexibility, muscle strength, muscle endurance, muscle power and cardiopulmonary function of students with mild intellectual disabilities in junior high school.
2. The feedbacks to the programs from both intellectual disabilities students and special education teachers in junior high school were positive.

Finally, according to the results, teaching programs with somatosensory video game could provide another choice for the physical education of students with intellectual disabilities. Our result might also be considered in the future education or research.
@InProceedings{WU2015EFF2,
author = {Wu, C.L. and Lo, J.S. and Chung, Y.C. and Hou, C.T. and Wang, H.Y.},
title = {EFFECTS OF SOMATOSENSORY VIDEO GAMES ON HEALTH-RELATED PHYSICAL FITNESS DURING THE INTELLECTUAL DISABILITIES JUNIOR HIGH SCHOOL STUDENTS —WITH KINECT FOR XBOX 360},
series = {7th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN15 Proceedings},
isbn = {978-84-606-8243-1},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {6-8 July, 2015},
year = {2015},
pages = {3880}}
TY - CONF
AU - C.L. Wu AU - J.S. Lo AU - Y.C. Chung AU - C.T. Hou AU - H.Y. Wang
TI - EFFECTS OF SOMATOSENSORY VIDEO GAMES ON HEALTH-RELATED PHYSICAL FITNESS DURING THE INTELLECTUAL DISABILITIES JUNIOR HIGH SCHOOL STUDENTS —WITH KINECT FOR XBOX 360
SN - 978-84-606-8243-1/2340-1117
PY - 2015
Y1 - 6-8 July, 2015
CI - Barcelona, Spain
JO - 7th International Conference on Education and New Learning Technologies
JA - EDULEARN15 Proceedings
SP - 3880
EP - 3880
ER -
C.L. Wu, J.S. Lo, Y.C. Chung, C.T. Hou, H.Y. Wang (2015) EFFECTS OF SOMATOSENSORY VIDEO GAMES ON HEALTH-RELATED PHYSICAL FITNESS DURING THE INTELLECTUAL DISABILITIES JUNIOR HIGH SCHOOL STUDENTS —WITH KINECT FOR XBOX 360, EDULEARN15 Proceedings, p. 3880.
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