DIGITAL LIBRARY
LEARNING AND PLAYING ENGAGING THE FIVE SENSES - LEARNING TOYS FROM IN-BETWEEN EDUCATION AND DESIGN
Free University of Bolzano (ITALY)
About this paper:
Appears in: INTED2019 Proceedings
Publication year: 2019
Pages: 2655-2659
ISBN: 978-84-09-08619-1
ISSN: 2340-1079
doi: 10.21125/inted.2019.0713
Conference name: 13th International Technology, Education and Development Conference
Dates: 11-13 March, 2019
Location: Valencia, Spain
Abstract:
Modern learning approaches (Gamelli 2001, Edwards, Gandini, Forman 2014, Rodari 2014) rely on all five senses by bringing the tangible aspect of the world back in learning processes and using the sensory qualities and aesthetics of the objects around us to research the world sense with childs (Sternberg 2009).

The importance of play for children’s wellbeing has been acknowledged by the UN Convention on the Rights of the Child since 1989. Playing and learning are fundamental related to each other and research findings are presenting data about schools that are working very efficient on this relationship (Grey 2015, IPA 2013)
The workshop will present some results of an interdisciplinary research which tries to define theoretical bases, fundamental criteria and practical aspects, through which artefacts for learning can be developed through a dialogue between the sciences of the education and the design sciences. It will also review the examples of such artefacts for learning: learning toys.

The interdisciplinary research (www.eddes.unibz.it) was conducted by the University of Bolzano fitting researchers and students of the Faculty of Education together with researchers and students of the Faculty of Design and Arts. The collaboration has developed purposes to promote creative learning by designers and educators, and combine the best of the worlds of design and school education (Camuffo, Dalla Mura 2016, Weyland 2017).

Such collaborative intersection of education and design allowed primary school students to develop "objects-for-learning" in dialogue with the findings of designers. The aim of the academic laboratory at the Faculty of Education was to envelope with students learning toys which can sustain open and diversified learning forms and stimulate exploration and creativity (Munari 1977, Craft 2005, De Bono 2015).
The workshop will involve a discussion on the interdisciplinary criteria that guided the laboratory and focus on the potential of planning objects-for-learning with the appropriate balance among various educational issues.

References:
[1] Camuffo G, Dalla Mura M. (2017), Design e apprendimento creativo: questioni ed esperienze, (EDDES/1), Guerini e Associati, Milano.]
Milano.
[2] Committee on the Rights of the Child. (2013).
[3] General comment No. 17 on the right of the child to rest, leisure, play, recreational activities, cultural life and the arts (art. 31). Geneva: United Nations.
[4] Craft A.(2005), Creativity in Schools: Tensions and Dilemma, Routledge, London
[5] De Bono E. (2015), Creatività per tutti, BUR Rizzoli, Milano.
[6] Edwards C., Gandini L., Forman G. (2014), Lo stupore del conoscere. I cento linguaggi dei bambini, Reggio
Children, Reggio Emilia.
[7] Gamelli I. (2001), Pedagogia del corpo: educare oltre le parole, Meltemi, Roma
[8] Grey P. (2015), Lasciateli giocare, Einaudi, Torino
[9] IPA. (2013). Promoting the Child’s Right to Play (2013) Summary United Nations General Comment No. 17
on the right of the child to rest, leisure, play, recreational activities, cultural life and the arts (Article 31). Faringdon: IPA.
[10] Munari B. (1977), Fantasia, Laterza, Roma.
[11] Preece J., Rogers V., Sharp H. (2004), Interaction Design, Apogeo, Milano.
[12] Sternberg R.J. (Ed.) (2009), Handbook of creativity, Cambridge University Press, Cambridge.
[13] Weyland B. (2017), Didattica sensoriale. Oggetti e materiali tra educazione e design, (EDDES/2), Guerini e Associati, Milano.
Keywords:
Learning, playing, education, design, research, toys.