DIGITAL LIBRARY
AN EMPIRICAL STUDY OF INTERACTIVE SOMATOSENSORY EDUCATION GAMES ON GROSS MOTOR SKILL DEVELOPMENT OF PRESCHOOL
Northwest Normal University (CHINA)
About this paper:
Appears in: INTED2021 Proceedings
Publication year: 2021
Pages: 8053-8061
ISBN: 978-84-09-27666-0
ISSN: 2340-1079
doi: 10.21125/inted.2021.1626
Conference name: 15th International Technology, Education and Development Conference
Dates: 8-9 March, 2021
Location: Online Conference
Abstract:
In the 1980s, the design, development and application research of educational games emerged gradually, and people's attention to edutainment was increasing continuously. Educational games had a great impact on students' learning activities and daily life. In recent years, with the rapid development of information technology and interactive multimedia technology, the way of interaction between human and surrounding machines is changing gradually. The basic model consisting of mouse, various buttons, keyboard, etc. is outdated, and different technology companies and research institutions are improving the human-computer interaction experience in a simpler and more precise way. For example: Leap Motion, Kinect, Data Gloves, etc. dynamically capture the user's gestures, body bones and support voice input, and effectively feedback the player data information in real time, presenting it in a more natural way, which can bring a lot of potential benefits to children's life and learning. Development of modern children's physical health is more important. The physical and mental health of children is related to the happiness of the future family and the construction of the country, and the early childhood is a key period for the cognitive development of physical development and the establishment of healthy behavior patterns. A growing body of research shows that regular physical activity in preschoolers is essential for normal growth and development. Recently, the World Health Organization recommends that children aged 3-5 years of normal development have at least 3 hours of exercise a day. But many preschool children do not meet the basic requirements. The China Child Obesity Report pointed out that the overweight and obesity rate of children and adolescents has been rising since the 1990s, and is currently in a period of rapid increase for a long time, sedentary behavior and insufficient physical activity are gradually threatening the health of children and adolescents. Obesity is a major health problem for children, including preschoolers. The Report on Nutrition and Chronic Diseases of Chinese residents pointed out that preventing and controlling childhood obesity to reduce the economic burden caused by chronic diseases is an urgent problem for government personnel at all levels. In this article, we illustrate the basic meaning and characteristics of Kinect somatosensory to show the advantages of this technology. Then analyze the value of situational learning theory, embodied cognitive theory, cognitive game psychological theory, game intervention and game therapy theory in teaching system design, and further refine the teaching aid system, interaction design and curriculum design of specific cases.
Keywords:
Somatosensory game, preschool sports, gross motor skill, learning theories, classroom instruction.