DIGITAL LIBRARY
EMPIRICAL OBSERVATIONS STUDY OF TEACHING TEXTILES DESIGN (LU XUN ACADEMY OF FINE ARTS): VIRTUAL REALITY (VR) COLLABORATION MODELS IN PRACTICE PAINTING PROCESS
University of Leeds (UNITED KINGDOM)
About this paper:
Appears in: INTED2024 Proceedings
Publication year: 2024
Pages: 5729-5736
ISBN: 978-84-09-59215-9
ISSN: 2340-1079
doi: 10.21125/inted.2024.1492
Conference name: 18th International Technology, Education and Development Conference
Dates: 4-6 March, 2024
Location: Valencia, Spain
Abstract:
The virtual reality (VR) technology potentially enhances the product visualization immersive experience for textile design. In this Research, textile designers have opportunities to use VR visualization space to assist them in evaluating design prototypes in the design process. In the design of textiles, digital repeat pattern design is commonly utilized to present on textile products, decorations, home-bedding and interior spaces. At the same time, the immersive 3D experience of VR has the potential opportunity to assist textile designers in determining the aesthetic identity between textile products and surface digital repeat patterns before manufacturing the physical textile samples and products. It is well known that China is a major globally supplied country for textile products, with more than 50 per cent of the world's textile products made in China. This provides Chinese textile design students with a favourable convenience, i.e., Chinese design students can take advantage of the convenience of production origin to obtain physical samples in their textile design process, thus collaborating with textile design students to be able to adequately perceive the characteristics of the textile product, leading to self-designed communication. In this study, we will share Chinese textile design students' regular learning based on the textile market and textile higher pedagogy to understand how students in China's textile design education system utilize practical hand drawing and patterns (repeat patterns) techniques to enhance their insights and judgments of textile product design. And provide virtual reality (VR) technological equipment to assist students in creating textile product prototypes and discuss the potential benefits of using virtual reality technology in textile design education. Evidence-based empirical observations and analyses of 30 undergraduate students' typical design methods from the textile studio (pattern techniques and interior textile design) at Luxun Academy of Fine Arts(LAFA. This research will be a full description of the characteristics of the Chinese students' use of pattern drawing (64 by 48 standard repeat pattern size) to extend the final textile product. As well as using Virtual Reality (VR) technology to collaborate on the development process of digital hand-drawing repeat patterns. The results of the study will be used to demonstrate the potential impact of the use of VR technology in China's textile higher education system to support textile design communication to utilize new technologies to enhance potential opportunities for textile aesthetic design.
Keywords:
Virtual Reality (VR), Textile design, Repeat pattern, China, Empirical Observations, pattern techniques.