DIGITAL LIBRARY
USING DIGITAL EDUCATIONAL GAMES FOR ENGLISH FOREIGN LANGUAGE LEARNING
Palacký University (CZECH REPUBLIC)
About this paper:
Appears in: EDULEARN18 Proceedings
Publication year: 2018
Pages: 144-148
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.0060
Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain
Abstract:
English language has become an international language. The importance of English cannot be overemphasized. Nowadays, teachers and parents have attached much importance to students’ learning of English. However, the outcomes of English teaching are not only affected by teachers’ English language competence but also, to a considerable extent, by the didactic approach, that a teacher adopts, students’ motivation to learn, and the learning method they use. This paper discusses the potentials of using digital educational games for English foreign language learning.

Qualitative methodology is adopted in this study–mainly through description of the features, function and characteristics of digital educational games and previous findings published in Web of Science and SCOPUS databases about the effect of using digital educational games in learning English as a foreign language.

The paper suggests that digital educational games, if used appropriately, can improve the effectiveness of English foreign language learning. Teachers and parents are responsible for the selection of suitable digital educational games for students. It is also pointed out that digital educational games are one of the tools for English foreign language learning and they can be used as a supplement for classroom teaching.
Keywords:
Digital game, English learning, education.