3D VISUALIZATION AS A POSSIBILITY FOR INTERACTIVE LEARNING WITHIN THE SPORTS REALM
1 Gothenburg University (SWEDEN)
2 Autodesk (UNITED STATES)
About this paper:
Appears in:
EDULEARN11 Proceedings
Publication year: 2011
Pages: 5393-5397
ISBN: 978-84-615-0441-1
ISSN: 2340-1117
Conference name: 3rd International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2011
Location: Barcelona, Spain
Abstract:
The project employs visualization as a tool for learning swimming techniques. The projects focus is technology, and visual learning which together constitutes an important interface in current swimming training phases. Collaboration between Gothenburg University,The National Center for Health and Performance Development in Gothenburg and Autodesk has made it possible for us to study visualization of swimming techniques physics and mechanical motion.Computer technology makes it possible to work with this. Interactive learning is the most effective way of learning. This project will study how we use technology and how that technology affects us and our learning. To develop interoperable forms of instruction between epistemologically different types of observations made during the project.How are we able to create optimal and improved learning and instruction of swimming and sport techniques on an individual basis?A preliminary pilot study was done by interviewing coaches and swimmers. We have tried to create a sense of how they perceive differing forms of visualization used today and comparing this to the effect impact the swimmers performance after application of 3D visualization technology is received. The project’s empirical focus is the study of the relationship between coach and swimmer, and the role and impact advanced forms of visualization technology has on this relationship. We are investigating the use of 3D animation that will make, existing and/or new video recordings useful in new ways for interactive learning and teaching. The knowledge obtained and impact of interactive learning through 3D technology will be studied both on a descriptive and on a theoretical level. We will study the(relation between technology, technology use, stress, and interactive learning) It is difficult to create a good learning situation in a swimming pool. Therefore it is important for swimmers and coaches to be able to visualize swimming performance in such a way that the swimmer can create a clear picture to modify their technique in order to accomplish meet their coaches expectations. Visualization is stored in the brain and the nervous system. When you perform an act (such as swimming technique), the behavior should mimic the visualization scenes experienced by the swimmer. When the swimmer can see himself, he can correct his technique (with the coaches help) to improve his performance. In this project we will examine the impact 3D visualization has on improving the performance in swimming techniques and how easily the swimmer and coach can communicate through 3D visualization of swimming performance. The results of the project are relevant to many different actors: individuals, coaches, students, teachers at colleges and universities. We want to develop interoperable forms of knowledge between the epistemologically different types of observations made in the project.The project offers different things to different actors: The knowledge generated will attempt to improve the working methodology of coaches and thus be the basis for optimization of teaching The project is supported by parties that were involved in the project Göteborgsim, GU, Knowledge Centre for health and performance development in Gothenburg and Autodesk. It is also expected that the project's conclusions will be formulated in the form of scalable (teaching) tools for individuals, clubs, colleges and universities across Sweden and internationally.Keywords:
3D, cross-border forms, neurodidactic, interactive learning, swimmers.