FOSTERING TEACHERS’ CREATIVITY THROUGH THE CREATION OF EDUCATIONAL INTERDISCIPLINARY GAMES
University of Ruse (BULGARIA)
About this paper:
Conference name: 14th International Technology, Education and Development Conference
Dates: 2-4 March, 2020
Location: Valencia, Spain
Abstract:
The paper presents the creative training process of university students – future teachers in 3th and 4th grade. The main aim is promoting creativity for all students by creating educational multidisciplinary games.
The creative enterprise in higher education encounters many barriers and some teachers feel inhibited by the environment in which they work. But there are also a significant number of teachers who are committed to helping students develop and demonstrate their creativity.
Creativity:
Creativity and being creative involves doing things like: thinking in particular ways; behaving in particular ways; making new things; changing; authenticity.
Interdisciplinary:
Interdisciplinary education involve the use and integration of methods and analytical frameworks from more than one academic discipline to examine a theme, issue, question or topic.
The role of the teacher in the educational process
The role of the teacher is to:
• Explain to students the nature of interdisciplinary.
• Motivate students and to continue the training process with constructing and developing declarative, procedural and strategic knowledge and specific skills for creating of the interdisciplinary educational games.
• Help the students to determine the subject, objectives, activities, expected results, the appropriate reference, links, and target audience;
• Help the students to design the educational game - planning, accessing, transforming and translating information into knowledge, evaluating the knowledge base, revising the knowledge base;
• Encourage students to discuss their ideas and forming and presenting the results, etc.
Activities for acquisition of key competences associated with interdisciplinary links
Key competences:
• Competences in the field of Bulgarian language
• Communication skills in foreign languages
• Mathematical competence and basic competences in science and technology
• Digital competence
Expected results from students-future teachers:
• Creating educational interdisciplinary game that will be useful in their future professional work.
• Presenting and assessing the educational interdisciplinary game
Assessment criteria
• Originality: How original or creative are the educational games
• Critical thinking: How well learners convert the ideas into the final product
• Interdisciplinary: The level of interdisciplinary
• Presentation: How students present the product
• Cohesion of game: How consistent are the digital materials used with the message to be conveyed.
• Team work: How successful the team work together to produce the application? Did everyone perform their specific functions?Keywords:
Interdisciplinary, teachers’ creativity, educational games.