DIGITAL LIBRARY
AUGMENTED TRAINING TECHNOLOGY
SEABERY (SPAIN)
About this paper:
Appears in: INTED2015 Proceedings
Publication year: 2015
Page: 8011 (abstract only)
ISBN: 978-84-606-5763-7
ISSN: 2340-1079
Conference name: 9th International Technology, Education and Development Conference
Dates: 2-4 March, 2015
Location: Madrid, Spain
Abstract:
Today there is a big and increasing skills gap for qualified professionals both in emerging countries and advanced economies like USA, which is becoming a huge problem affecting industry productivity. Plenty of professional qualifications like welding, depend on the practical training effective time. When this skills training is difficult to arrange, dangerous, expensive, unhealthy and environmentally harmful, our Augmented Training Technology is really worth to attract young people, optimize the training resources and prepare students before they face the real practice scenario at workshops. We can help train more people, in less time, better qualified, safer, reducing costs and environmental impact and promoting women participation to traditionally male industries.

Our vision is create innovative educational game based experiences, letting youth play, learn, grow, squeezing human talent potential for a happier world. We can help educational institutions attract more young people including women to industry careers from early ages, and train them safely, locally, more efficiently, increasing their employability and the industry competitiveness.


We deliver an Educational Resources Management Platform (ERMP) called Augmented Training: Pioneer technology solution (the only one in the market) combining 4D Augmented Reality, real time advanced immersive simulation, e-learning, teacher management and monitoring software and apps for smart phones to enhance educational experiences and training results for institutions and industries worldwide.

SOLDAMATIC for Welding training is the first commercial application of our Augmented Training Technology because it is very horizontal to many industries (Oil&Gas, Infrastructure, Automotive, Energy, Aeronautics, Naval, Mining, etc.) and there is a huge skilled welder shortage almost in any country in the world, from emerging economies to USA, where more than 300.000 new welders will be required till 2020.

Welding training is the first commercial application of our Augmented Training Technology because it is very horizontal to many industries (Oil&Gas, Infrastructure, Automotive, Energy, Aeronautics, Naval, Mining, etc.) and there is a huge skilled welder shortage almost in any country in the world, from emerging economies to USA, where more than 300.000 new welders will be required till 2020.
Keywords:
Augmented Reality, skills, skills gap, CTE, industry, manufacturing, vocational education