About this paper

Appears in:
Pages: 5112-5118
Publication year: 2013
ISBN: 978-84-616-3822-2
ISSN: 2340-1117

Conference name: 5th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2013
Location: Barcelona, Spain

USING ATTENTIONAL CUES WITH NOVICE PLAYERS IN AN INTERACTIVE SERIOUS GAME

J. Vieira, N. Sousa, P. Soares, J.N. Oliveira

CCG - Centro de Computação Gráfica (PORTUGAL)
The focus on the potential of serious games on education has left some important design issues unattended. It is known that novice players fail to distinguish between relevant and irrelevant information. To overcome this, some games are cued to indicate where the relevant material is. In this study we analysed the importance of a visual cue in a game called “Matemáquina do Tempo”. This videogame intends to teach mathematical skills such as counting, arranging and identifying numbers in a dynamic environment. A group of 13 students with 6-7 years played the game. They all had to explore the Jurassic environment with movements in order to reach a point where they would have to make a mathematical task. Half of the group played the videogame with an attentional cue on the top right side of the screen, and the other half played without the cue. Results demonstrated that the cue had no effect on the number of interventions of the experimenter nor on the total gaming time. This demonstrates a need for perceptually more salient cues with novice players.
@InProceedings{VIEIRA2013USI,
author = {Vieira, J. and Sousa, N. and Soares, P. and Oliveira, J.N.},
title = {USING ATTENTIONAL CUES WITH NOVICE PLAYERS IN AN INTERACTIVE SERIOUS GAME},
series = {5th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN13 Proceedings},
isbn = {978-84-616-3822-2},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {1-3 July, 2013},
year = {2013},
pages = {5112-5118}}
TY - CONF
AU - J. Vieira AU - N. Sousa AU - P. Soares AU - J.N. Oliveira
TI - USING ATTENTIONAL CUES WITH NOVICE PLAYERS IN AN INTERACTIVE SERIOUS GAME
SN - 978-84-616-3822-2/2340-1117
PY - 2013
Y1 - 1-3 July, 2013
CI - Barcelona, Spain
JO - 5th International Conference on Education and New Learning Technologies
JA - EDULEARN13 Proceedings
SP - 5112
EP - 5118
ER -
J. Vieira, N. Sousa, P. Soares, J.N. Oliveira (2013) USING ATTENTIONAL CUES WITH NOVICE PLAYERS IN AN INTERACTIVE SERIOUS GAME, EDULEARN13 Proceedings, pp. 5112-5118.
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