About this paper

Appears in:
Pages: 8122-8130
Publication year: 2016
ISBN: 978-84-608-5617-7
ISSN: 2340-1079
doi: 10.21125/inted.2016.0908

Conference name: 10th International Technology, Education and Development Conference
Dates: 7-9 March, 2016
Location: Valencia, Spain

THE GAMIFICATION TREND: A NEW PERSPECTIVE FOR TEACHING AND LEARNING

I.M. Velez Osorio

Universidad Cooperativa de Colombia Sede Cali Sur (COLOMBIA)
Since the new generations are more concerned about learning in shorter time, with new technologies, they have been appearing new methods and techniques to make more interesting classes and contents, also the relationship between professors and students had change. The result is a new trend around the world, it is called gamification.

The gamification sometimes is confused with the same idea about game theory, but it is not the same; gamification combine game, thinking, and engagement for accomplish more than just playing with students, it has a methodology to make the student learn and think through the gamification system, and also involves participation from all the students and change the role of professor as a facilitator.

Gamification is not about creating games; it is about creating contexts for learning and teaching that involves a gaming environment, developing new concepts, ideas, knowledge processes from students.

In this paper conference, it will be developed the concept of gamification, what is and what is not, how to applied and the most important some examples about its application and the possibilities for this new trend in education.
@InProceedings{VELEZOSORIO2016GAM,
author = {Velez Osorio, I.M.},
title = {THE GAMIFICATION TREND: A NEW PERSPECTIVE FOR TEACHING AND LEARNING},
series = {10th International Technology, Education and Development Conference},
booktitle = {INTED2016 Proceedings},
isbn = {978-84-608-5617-7},
issn = {2340-1079},
doi = {10.21125/inted.2016.0908},
url = {http://dx.doi.org/10.21125/inted.2016.0908},
publisher = {IATED},
location = {Valencia, Spain},
month = {7-9 March, 2016},
year = {2016},
pages = {8122-8130}}
TY - CONF
AU - I.M. Velez Osorio
TI - THE GAMIFICATION TREND: A NEW PERSPECTIVE FOR TEACHING AND LEARNING
SN - 978-84-608-5617-7/2340-1079
DO - 10.21125/inted.2016.0908
PY - 2016
Y1 - 7-9 March, 2016
CI - Valencia, Spain
JO - 10th International Technology, Education and Development Conference
JA - INTED2016 Proceedings
SP - 8122
EP - 8130
ER -
I.M. Velez Osorio (2016) THE GAMIFICATION TREND: A NEW PERSPECTIVE FOR TEACHING AND LEARNING, INTED2016 Proceedings, pp. 8122-8130.
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