DIGITAL LIBRARY
A GAMIFIED LESSON PREPARATION SYSTEM
Ozyegin University (TURKEY)
About this paper:
Appears in: ICERI2016 Proceedings
Publication year: 2016
Pages: 8422-8428
ISBN: 978-84-617-5895-1
ISSN: 2340-1095
doi: 10.21125/iceri.2016.0924
Conference name: 9th annual International Conference of Education, Research and Innovation
Dates: 14-16 November, 2016
Location: Seville, Spain
Abstract:
Good games are embedded with many elements that make them attractive to play. If lessons could also be gamified, they would cease to be boring and become attractive as well. This could result in students spending more time studying and learning in an efficient way. The main goal of this project is to develop a method and tools for preparing gamified lessons.

In addition to gamifying the delivery of lectures, assignments, exams, and grading, we incorporate many different game elements into lessons in order to improve the gamification of lessons. We present a visual authoring environment in order to guide instructors to prepare gamified lessons and an index to measure the "gameness" of a gamified lesson. An instructor could use this index to determine whether he/she has gamified his/her lesson enough.

Furthermore, we developed interactive web applications for students so that they can "play" the gamified lessons. We prepared sample lessons in order to assess the effectiveness of our gamification method and tools.
Keywords:
Gamification, game-based learning, gamified lesson preparation.