About this paper

Appears in:
Pages: 4896-4904
Publication year: 2016
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.2166

Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain

STUDENTS MAKE SERIOUS GAMES FOR RAISING ENVIRONMENTAL AWARENESS OF THE LOCAL COMMUNITY

F. Ugolini1, L. Massetti1, L. Pellegrino1, G. Rossini1, A. Raschi1, B. Finato2

1CNR-IBIMET Institute of Biometeorology (ITALY)
2Istituto Comprensivo "Franco Sacchetti" (ITALY)
Nowadays kids are incredibly familiar and skilled to use Information and Communication Technologies (ICT) like computers and mobile devices. Among the technological tools available for didactic purposes, a platform for developing Location Based Games for mobile devices has been tested for didactic purposes. The I.C. Sacchetti in San Miniato, in Tuscany, collaborates with the Institute of Biometeorology – CNR testing the methodology developed in the frame of two European projects, Involen and Raise projects (Erasmus+).

The methodology aims to raise environmental awareness in young generations using LBGs (Location Based Games), and more specifically, developing one LBG for a protected area. Students, teachers and facilitators (environmental guides, ICT experts), as part of a team, are committed to follow a learning process focused on nature protection and structured in five steps:
1) information and story collection,
2) visit and voluntary activity in the area,
3) other activities based on “Learning In Natural Environment methodology”,
4) game story and storyboard creation, until
5) the creation of a LBG for the local protected area.

The implementation of the former phases in 2016, has evidenced a strong interest of the students in the project itself beside the willingness to raise the local community awareness about the benefits of the protected area close to their town and its needs of nature conservation.
@InProceedings{UGOLINI2016STU,
author = {Ugolini, F. and Massetti, L. and Pellegrino, L. and Rossini, G. and Raschi, A. and Finato, B.},
title = {STUDENTS MAKE SERIOUS GAMES FOR RAISING ENVIRONMENTAL AWARENESS OF THE LOCAL COMMUNITY},
series = {8th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN16 Proceedings},
isbn = {978-84-608-8860-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2016.2166},
url = {http://dx.doi.org/10.21125/edulearn.2016.2166},
publisher = {IATED},
location = {Barcelona, Spain},
month = {4-6 July, 2016},
year = {2016},
pages = {4896-4904}}
TY - CONF
AU - F. Ugolini AU - L. Massetti AU - L. Pellegrino AU - G. Rossini AU - A. Raschi AU - B. Finato
TI - STUDENTS MAKE SERIOUS GAMES FOR RAISING ENVIRONMENTAL AWARENESS OF THE LOCAL COMMUNITY
SN - 978-84-608-8860-4/2340-1117
DO - 10.21125/edulearn.2016.2166
PY - 2016
Y1 - 4-6 July, 2016
CI - Barcelona, Spain
JO - 8th International Conference on Education and New Learning Technologies
JA - EDULEARN16 Proceedings
SP - 4896
EP - 4904
ER -
F. Ugolini, L. Massetti, L. Pellegrino, G. Rossini, A. Raschi, B. Finato (2016) STUDENTS MAKE SERIOUS GAMES FOR RAISING ENVIRONMENTAL AWARENESS OF THE LOCAL COMMUNITY, EDULEARN16 Proceedings, pp. 4896-4904.
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