DIGITAL LIBRARY
GAME METHODS FOR STUDENT TRAINING AND CASE DEVELOPMENT IN PROCESS OF CREATING A NEW SANITARY AND HYGIENIC MEANS
Moscow State University of Food Production (RUSSIAN FEDERATION)
About this paper:
Appears in: EDULEARN18 Proceedings
Publication year: 2018
Pages: 10427-10434
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.2533
Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain
Abstract:
The article is devoted to the gaming methods in teaching students through the design project of the new sanitary-hygienic means intended for use at carrying out of disinfection measures in the food, processing industry and agroindustrial complex. The aim of the study is to investigate the introduction of a new “game method in the development of means” into the educational process, which provides the formation of universal, general and professional competencies of graduates. The offered method is calculated on tutoring the students for more than one lesson, as it is accepted, or even throughout the whole semester or academic year. The duration of the training period depends on the specificity of educational objective. In our case the task of developing new highly effective sanitary and hygienic means is correlated with the process of “game”, which began at the very beginning of a semester – the period when students began to master disciplines of hygiene and sanitation in food productions. This period is accoplished with obtaining a concrete result in the formation of student competences (system and critical thinking, development and implementation of projects, teamwork and leadership, communication, intercultural interaction, self-organization and self-development) which are regulated by Federal State standards of the higher education, in addition, general professional competences are formed as well, such as general professional practice, consideration of environmental factors, awareness of legal basis of professional activity, modern technologies, inventory and scientific basis of professional activity, presentation of the results of professional activity, risk analysis of human and animal health.

The essence of a game method is that the educational process in the form of a game is divided into four conditional sections. The first section “start", the second “presentation”, the third “practice” and the fourth “final”. Each section includes several classical approaches, such as brainstorming technique, where the most fantastic and relevant projects are proposed, ways of their implementation, materials, and new approaches, which are revealed in student discussions on the declared topics. Students are invited to choose the components, theoretically and experimentally prove the inclusion of certain components of medicine in the composition, count the number of active ingredients in means, their physical and chemical compatibility, stability and efficiency. Participating students show their efficiency at the level of many competencies and they are ready for technological, organizational, scientific and educational activities. The offered “game method in development of means” can be used at student training programs of various directions, such as biology, technological machines and the equipment, food from vegetable raw materials, biotechnology, bioconversion of vegetable raw materials in technology of bakery products, food additives and improvers, innovative technologies of biologically active materials, perfumery and cosmetic products, biotechnology of low alcohol and soft drinks, new technologies in the production of subtropical and food and flavor products, veterinary and sanitary examination of food of animal origin.
Keywords:
Game method, sanitary and hygienic means, general and professional competencies, implementation of projects, professional activity.