DIGITAL LIBRARY
EXPERIENTIAL LEARNING ACTIVITY: TIC-TAC-TOE APPLICATION USING ROBOTICS
1 IES Gonzalo Anaya (SPAIN)
2 Universidad Politécnica de Valencia (SPAIN)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 4207-4214
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1048
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
This paper focuses on the results obtained by developing an Experiential Learning Activity (ELA) using DOBOTs (learning robots based on Arduino cores). Contrary to traditional teaching-learning procedures, ELAs permits the students to experience on real applications, and interiorize the basic concepts deeper. Using scaffolding strategies, this ELA allowed the students to learn about robot arm positioning, tolerancing while positioning, sensor positioning and hysteresis understanding. TIC-TAC-TOE game is an easy but powerful game to develop this knowledge. Additional to the basic board game, some new features were included in the ELA, thus other concepts concerning sensorics were also developed. Motivation, team-work and application were also worked in the ELA, as well as other transversal competences.

This paper also shows the additional tools created for this activity, the main concerns and the overcome of some difficult challenges.

Finally, outcomes from the activity are analyzed and commented.
Keywords:
Experiential Learning Activities, robot, DOBOT, transversal competences.