INDUCING ENTREPRENEURIAL BEHAVIOUR BY BUSINESS MANAGEMENT SIMULATION GAMES

L. Trifan, C. Mustata

University Politehnica Bucharest (ROMANIA)
Is playing only for children or for entertainment? This paper answers this question, explains how exercise-games help imparting knowledge and information and how the game-based learning effect is much higher than using simple sets of exercises applicable to theoretical information. Creating a context by modeling the reality through exercise-games is a better approach for intermediating entrepreneurial knowledge to adults. Two types of exercise-games –on one side, the business simulation software TOPSIM for General Management Simulation and on the other side empirical exercise-games developed by specialists in participative training for developing entrepreneurial skills – are presented in the paper, along with the conclusions regarding their essential role for inducing the entrepreneurial behavior, especially for business start-up. Start-up success can be managed by following the right process, which can be learned by exercise-games.