INDUCING ENTREPRENEURIAL BEHAVIOUR BY BUSINESS MANAGEMENT SIMULATION GAMES
Is playing only for children or for entertainment? This paper answers this question, explains how exercise-games help imparting knowledge and information and how the game-based learning effect is much higher than using simple sets of exercises applicable to theoretical information. Creating a context by modeling the reality through exercise-games is a better approach for intermediating entrepreneurial knowledge to adults. Two types of exercise-games –on one side, the business simulation software TOPSIM for General Management Simulation and on the other side empirical exercise-games developed by specialists in participative training for developing entrepreneurial skills – are presented in the paper, along with the conclusions regarding their essential role for inducing the entrepreneurial behavior, especially for business start-up. Start-up success can be managed by following the right process, which can be learned by exercise-games.