DIGITAL LIBRARY
INDUCING ENTREPRENEURIAL BEHAVIOUR BY BUSINESS MANAGEMENT SIMULATION GAMES
University Politehnica Bucharest (ROMANIA)
About this paper:
Appears in: EDULEARN15 Proceedings
Publication year: 2015
Pages: 6426-6433
ISBN: 978-84-606-8243-1
ISSN: 2340-1117
Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain
Abstract:
Is playing only for children or for entertainment? This paper answers this question, explains how exercise-games help imparting knowledge and information and how the game-based learning effect is much higher than using simple sets of exercises applicable to theoretical information. Creating a context by modeling the reality through exercise-games is a better approach for intermediating entrepreneurial knowledge to adults. Two types of exercise-games –on one side, the business simulation software TOPSIM for General Management Simulation and on the other side empirical exercise-games developed by specialists in participative training for developing entrepreneurial skills – are presented in the paper, along with the conclusions regarding their essential role for inducing the entrepreneurial behavior, especially for business start-up. Start-up success can be managed by following the right process, which can be learned by exercise-games.
Keywords:
Business management simulation game, participative training, entrepreneurial behavior, game-based learning.