About this paper

Appears in:
Pages: 8644-8653
Publication year: 2016
ISBN: 978-84-617-5895-1
ISSN: 2340-1095
doi: 10.21125/iceri.2016.0957

Conference name: 9th annual International Conference of Education, Research and Innovation
Dates: 14-16 November, 2016
Location: Seville, Spain

INCREASING ELEARNING ENGAGEMENT USING MOBILE TECHNOLOGIES

A. Triantafyllidis1, N. Clarke2, P. Dowland2, G. Vranopoulos1

1Deree - The American College of Greece (GREECE)
2University of Plymouth (UNITED KINGDOM)
Web-based Learning Management Systems (LMS) have made their way into the methods that students, lecturers and generally the education community communicates, stores, shares and collaborates. Although technically they seem to provide an ideal environment for deploying constructive eLearning activities, yet, research indicates that they seem to fail producing and maintaining a critical mass of engaged learners to such implementations. Eventually, they end up being used as learning related content repositories instead of learning enablers. This paper presents a novel mobile application prototype design that has been positively evaluated by students, instructors and eLearning experts to contribute to learning by drastically increasing the engagement of learners to institutional web-based eLearning platforms. The novelty of the prototype lies in the integration of current popular on-line services (including but not limited to social media, messenger services, SMS, email, etc.) where learners, as research proves, are already engaged. Taking advantage of the unique features of mobile devices and their impressive market penetration, the prototype achieves providing the designs for a ubiquitous application that blends a variety of on-line and mobile technologies towards the aim to increase up datedness of learners with respect to eLearning activities. In addition to that, the mobile application makes eLearning implementations optimally available to directly and easily interact with, without time and geographic restrictions and also without device limitations. Additionally, extensive device interoperability is offered by transferring content from the mobile device to a PC, smart TV, projector, etc., directly from within the preferred application used by the learner. Cutting edge technologies in semantics, speech recognition and a user friendly UI (User Interface) are embedded in the prototype design aiming to positively leverage interaction.
@InProceedings{TRIANTAFYLLIDIS2016INC,
author = {Triantafyllidis, A. and Clarke, N. and Dowland, P. and Vranopoulos, G.},
title = {INCREASING ELEARNING ENGAGEMENT USING MOBILE TECHNOLOGIES},
series = {9th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2016 Proceedings},
isbn = {978-84-617-5895-1},
issn = {2340-1095},
doi = {10.21125/iceri.2016.0957},
url = {http://dx.doi.org/10.21125/iceri.2016.0957},
publisher = {IATED},
location = {Seville, Spain},
month = {14-16 November, 2016},
year = {2016},
pages = {8644-8653}}
TY - CONF
AU - A. Triantafyllidis AU - N. Clarke AU - P. Dowland AU - G. Vranopoulos
TI - INCREASING ELEARNING ENGAGEMENT USING MOBILE TECHNOLOGIES
SN - 978-84-617-5895-1/2340-1095
DO - 10.21125/iceri.2016.0957
PY - 2016
Y1 - 14-16 November, 2016
CI - Seville, Spain
JO - 9th annual International Conference of Education, Research and Innovation
JA - ICERI2016 Proceedings
SP - 8644
EP - 8653
ER -
A. Triantafyllidis, N. Clarke, P. Dowland, G. Vranopoulos (2016) INCREASING ELEARNING ENGAGEMENT USING MOBILE TECHNOLOGIES, ICERI2016 Proceedings, pp. 8644-8653.
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