1 University of Library Studies and Information Technologies (BULGARIA)
2 South-West University "Neofit Rilski" (BULGARIA)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 4908-4914
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1200
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
The methodology for creating Mixed Reality (MR) can be used as an important part of learning and for creating spatial thinking in students. 3D modeling, whether in lower secondary or high school, helps to develop a lot of skills and knowledge in computer graphics. Using this technology is an important tool in teaching students to find alternative solutions for different issues. The introduction of 3D technologies into a university information environment is beneficial for students and their professional preparation. 3D modeling is a three-dimensional computer graphics process, which involves creating a mathematical network representing any three-dimensional object using specialized software. The product is called a 3D model. It can be visualized as a 2-dimensional image through a process called 3D Rendering or used in a computer simulation of a physical phenomenon. They represent a 3D object by collecting points in the 3D space associated with different geometric structures such as triangles, lines, curved surfaces, etc. 3D models can be created by hand, algorithmic (procedural modeling), or scanned. 3D models are widely used everywhere in 3D graphics. In fact, their use precedes the widespread use of 3D graphics for PCs. Many computer games use previously released photos of 3D models as sprites before computers can render them in real time. In this article we will briefly describe some types of 3D Curves and Surface how they can be used in the creation of complex objects from 3D models. We will present examples of the geometry and physics of the virtual world in a mixed reality system. We conducted a survey of the possibilities for the introduction of new technologies using mixed reality in computer science education. We will present our results and our suggestions for new courses that raise students' interest in new technologies. In the paper will be presented the good practices from the University of Library Sctudies and Information Technologies and Southwest University "Neofit Rilski" in this direction. The application of 3D technology in the preservation and promotion of the cultural and historical heritage will be demonstrated.
Education, augmented reality, 3D visualization, cultural and historical heritage.