DIGITAL LIBRARY
THE APPLICATION OF 3D TECHNOLOGY IN THE MODERN EDUCATIONAL PROCESS
1 New Bulgarian University, South-West University "Neofit Rilski" (BULGARIA)
2 University of Library Studies and Information Technologies, South-West University "Neofit Rilski" (BULGARIA)
3 South-West University "Neofit Rilski" (BULGARIA)
4 University of Library Studies and Information Technologies (BULGARIA)
About this paper:
Appears in: EDULEARN21 Proceedings
Publication year: 2021
Pages: 4094-4099
ISBN: 978-84-09-31267-2
ISSN: 2340-1117
doi: 10.21125/edulearn.2021.0868
Conference name: 13th International Conference on Education and New Learning Technologies
Dates: 5-6 July, 2021
Location: Online Conference
Abstract:
In the modern world, the technological development allows us to create designer art objects from the developed sketch to the implementation of the project in material. Using computer graphics, in particular vector graphics software, the advent of laser and milling machine with digital software, and cutting technology, the designers were able to transfer drawings to materials. The object of this study are vector graphics software and different ways for visualization.

The visualization technology can be used for graphically illustrate of various concepts in computer science. We claim that such technology has prospects in educational process.

In this article, we describe geometric abstraction as a strategy for creating an integrated system for visualization of scientific data. The proposed approach creates multiple presentations of spatial data in two dominant ways: along the axis of gradual visualization of spatial details and along the axis of visual detail.

The presentation of the objects in an appropriate way enables the expert to caught the correspondence between images and to make simulations of controllable animated transitions. The abstract space can interact with the users and to provide visual indications that guide the expert to interesting ideas about a particular task and data set.

In this study we will present our experience in teaching Computer graphics at University of Library Studies and Information Technologies and South-West University "Neofit Rilski" . We will make a brief overview of the disciplines directly and indirectly related to the material taught. We will analyze the data from a survey of students' opinions about the including of 3D technologies in the learning process.

We will consider the use of object-oriented programing languages, such as Python and C++, to create complex primitive scenes. We will show the relationship between the creation of computer games and their application in the preservation of cultural and historical heritage. One of the main conclusions, which we present in this article, is that the Information technology training is complex, i.e. the study of synthesis and analysis of algorithms can also be use in computer graphics to creation of virtual museums.
Keywords:
3D Technology, modern educational process, educational process, geometric abstraction, Computer graphics.