About this paper

Appears in:
Page: 3472 (abstract only)
Publication year: 2016
ISBN: 978-84-608-5617-7
ISSN: 2340-1079
doi: 10.21125/inted.2016.1823

Conference name: 10th International Technology, Education and Development Conference
Dates: 7-9 March, 2016
Location: Valencia, Spain

CROSSOVER STUDY BETWEEN EDUCATION AND TECHNOLOGY ; WHEN RESEARCH IN EDUCATION AND EDUCATIONAL RESEARCH EXPERIENCES DEAL WITH EDUCATIONAL SOFTWARE AND SERIOUS GAMES

C. Tranchant, L. Joselin, C. Moreau

INSHEA-Grhapes-EA7287 (FRANCE)
This communication is about the project on a serious game publisher. We propose a reflection from the perspective of teachers, on the contributions and challenges of digital games in a classroom welcoming pupils with special educational needs.

We hypothesized that familiarity declared to the digital tool of teachers influences their interest in serious games in education. Twenty semi-directive interviews were conducted with teachers working in inclusive classrooms, specialized classes, in hospital with students from 4 to 11 years old pupils. Analysis of the interviews was realized with the Alceste software.

The first results draw two populations of teachers: the "amateurs" apprehend the tool by its playful aspect, its feature of containing "small satchel everything clean". The tool is envisaged as a process that helps in performing repetitive tasks learning; the "autonomous" project a universe more connected to the understanding and conceptualization, to the rules, and to the articulation digital tool / teacher. The discussion will link these two profiles with the unrest nature of student and their specific needs. Finally, we explore the tracks of the similarities and differences with mainstream education.
@InProceedings{TRANCHANT2016CRO,
author = {Tranchant, C. and Joselin, L. and Moreau, C.},
title = {CROSSOVER STUDY BETWEEN EDUCATION AND TECHNOLOGY ; WHEN RESEARCH IN EDUCATION AND EDUCATIONAL RESEARCH EXPERIENCES DEAL WITH EDUCATIONAL SOFTWARE AND SERIOUS GAMES},
series = {10th International Technology, Education and Development Conference},
booktitle = {INTED2016 Proceedings},
isbn = {978-84-608-5617-7},
issn = {2340-1079},
doi = {10.21125/inted.2016.1823},
url = {http://dx.doi.org/10.21125/inted.2016.1823},
publisher = {IATED},
location = {Valencia, Spain},
month = {7-9 March, 2016},
year = {2016},
pages = {3472}}
TY - CONF
AU - C. Tranchant AU - L. Joselin AU - C. Moreau
TI - CROSSOVER STUDY BETWEEN EDUCATION AND TECHNOLOGY ; WHEN RESEARCH IN EDUCATION AND EDUCATIONAL RESEARCH EXPERIENCES DEAL WITH EDUCATIONAL SOFTWARE AND SERIOUS GAMES
SN - 978-84-608-5617-7/2340-1079
DO - 10.21125/inted.2016.1823
PY - 2016
Y1 - 7-9 March, 2016
CI - Valencia, Spain
JO - 10th International Technology, Education and Development Conference
JA - INTED2016 Proceedings
SP - 3472
EP - 3472
ER -
C. Tranchant, L. Joselin, C. Moreau (2016) CROSSOVER STUDY BETWEEN EDUCATION AND TECHNOLOGY ; WHEN RESEARCH IN EDUCATION AND EDUCATIONAL RESEARCH EXPERIENCES DEAL WITH EDUCATIONAL SOFTWARE AND SERIOUS GAMES, INTED2016 Proceedings, p. 3472.
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