DIGITAL LIBRARY
PLAYFUL EXPERIENCE FOR KIDS: PHYGITAL PRODUCT DESIGN FOR ENHANCED LEARNING
University of Perugia (ITALY)
About this paper:
Appears in: INTED2021 Proceedings
Publication year: 2021
Pages: 137-144
ISBN: 978-84-09-27666-0
ISSN: 2340-1079
doi: 10.21125/inted.2021.0042
Conference name: 15th International Technology, Education and Development Conference
Dates: 8-9 March, 2021
Location: Online Conference
Abstract:
The paper aims to illustrate the active role that digitalisation has assumed in making learning activities playful and enjoyable for today's children. Through the description of some exemplary Case Studies, the work presented intends to underline, within the scope of children’s products, the connection between the physical and digital world and how predetermined by the design, it allows for expansion of learning potential, shifting it from traditional teaching ways towards more active and digitised learning experience, in line with European policy initiatives. This process for modernising education, accelerated by the ongoing pandemic, offers new opportunities for innovation to design phygital tools for enhanced learning.
Keywords:
Enhanced Learning, Playful Experience, Phygital Product, Kid-Centered Design, Digital Education, Edutainment, STEAM.