@InProceedings{TENORIO2018EXP,
author = {Ten{\'{o}}rio, M. and Lopes, R. and G{\'{o}}is, L. and Mesquita, C. and Santos J{\'{u}}nior, G.},
title = {THE EXPERIENCE OF THE APPLICATION OF A GAMIFIED VIRTUAL LEARNING ENVIRONMENT IN HIGHER EDUCATION},
series = {11th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2018 Proceedings},
isbn = {978-84-09-05948-5},
issn = {2340-1095},
doi = {10.21125/iceri.2018.2009},
url = {https://dx.doi.org/10.21125/iceri.2018.2009},
publisher = {IATED},
location = {Seville, Spain},
month = {12-14 November, 2018},
year = {2018},
pages = {4486-4494}}
TY - CONF
AU - M. Tenório
AU - R. Lopes
AU - L. Góis
AU - C. Mesquita
AU - G. Santos Júnior
TI - THE EXPERIENCE OF THE APPLICATION OF A GAMIFIED VIRTUAL LEARNING ENVIRONMENT IN HIGHER EDUCATION
SN - 978-84-09-05948-5/2340-1095
DO - 10.21125/iceri.2018.2009
PY - 2018
Y1 - 12-14 November, 2018
CI - Seville, Spain
JO - 11th annual International Conference of Education, Research and Innovation
JA - ICERI2018 Proceedings
SP - 4486
EP - 4494
ER -
M. Tenório, R. Lopes, L. Góis, C. Mesquita, G. Santos Júnior (2018) THE EXPERIENCE OF THE APPLICATION OF A GAMIFIED VIRTUAL LEARNING ENVIRONMENT IN HIGHER EDUCATION, ICERI2018 Proceedings, pp. 4486-4494.