DIGITAL LIBRARY
A GAMIFIED VIRTUAL LEARNING ENVIRONMENT FOR STATISTICS LEARNING
1 Universidade Tecnológica Federal do Paraná (BRAZIL)
2 Instituto Politécnico de Bragança (PORTUGAL)
About this paper:
Appears in: INTED2018 Proceedings
Publication year: 2018
Pages: 6248-6257
ISBN: 978-84-697-9480-7
ISSN: 2340-1079
doi: 10.21125/inted.2018.1472
Conference name: 12th International Technology, Education and Development Conference
Dates: 5-7 March, 2018
Location: Valencia, Spain
Abstract:
Virtual Learning Environments (VLE) are a web-based e-learning tool that provides support for students and teachers on the teaching-learning process. Although there are many VLE applications inside schools and universities, maximizing their efficiency is still a challenge. Nowadays, gamification has been a promising approach to overcome some limitations related to lack of motivation and contributing to improve students’ involvement and engagement.

In this work, we combine gamification with VLE in the development of a gamified virtual learning environment. Game elements are integrated with digital content, with the purpose of improving the students’ involvement, drawing their attention to complete and explore the learning activities. The platform is currently being used to support statistics learning in Higher Education, in two different countries: one in Portugal and the other in Brazil. The developed VLE allows teachers to manage both the content made available to students and other learning activities, such as online tests or practical assignments. The actions performed by the students are monitored and experience points, badges and virtual currency is awarded according to several factors. Finally, the impact of the gamified virtual learning environment is assessed through several metrics and indicators in the code.
Keywords:
Gamification, virtual learning environment, statistics.