DIGITAL LIBRARY
GAMES NETWORK AND DIGITAL PRIVACY
1 Universidade Lusófona do Porto (PORTUGAL)
2 FEUP (PORTUGAL)
About this paper:
Appears in: INTED2017 Proceedings
Publication year: 2017
Pages: 4343-4348
ISBN: 978-84-617-8491-2
ISSN: 2340-1079
doi: 10.21125/inted.2017.1033
Conference name: 11th International Technology, Education and Development Conference
Dates: 6-8 March, 2017
Location: Valencia, Spain
Abstract:
The evolution of technologies is constant, making them increasingly attractive to an audience that is increasingly looking for news. For example, computer networks and their tools, as well as a range of access to the most diverse technological platforms. A network involves a number of devices, communicating between themselves. The devices vary from computers and ipads to routers and servers.

Games, in particular games on networks, have been growing a level of demand, and with it a whole need to ensure security and digital privacy. We will focus on a video games network and offer overview on how video games interact in a network, and the position of a Serious Game in a Game Network as well the considerations of as security and physical structure, managing and prevention of vulnerabilities, and rules that both administrators and video games players should have when interacting with a Game Network.
Keywords:
Video Games, Serious Games Network, Players, Online Privacy, Network Performance, Network Quality.