DIGITAL LIBRARY
USING GAMES IN THE CLASSROOM
Democritus University of Thrace (GREECE)
About this paper:
Appears in: INTED2011 Proceedings
Publication year: 2011
Pages: 5649-5658
ISBN: 978-84-614-7423-3
ISSN: 2340-1079
Conference name: 5th International Technology, Education and Development Conference
Dates: 7-9 March, 2011
Location: Valencia, Spain
Abstract:
Purpose of this study is to investigate the attitude of primary school teachers regarding the use of game in education. More specifically, it is attempted to detect the frequency of application of various forms of instructional games in the implementation of teaching, the reasons why teachers prefer instructional games, the way teachers organize instructional games, the impediments they confront, and the reasons why students have a strong preference for games in the classroom.
The findings suggest that primary school teachers regard games as an alternative instructional approach because they consider that instructional games contribute to the students’ creativity while they aid in the development of their communication skills. Therefore, they organize instructional games aimed at creating a pleasant atmosphere in the classroom, in order to activate students to participate not only individually but collectively as well in this activity.
Keywords:
Games, instruction, interpersonal relationships development, creativity, collaboration.