About this paper

Appears in:
Pages: 5964-5971
Publication year: 2018
ISBN: 978-84-697-9480-7
ISSN: 2340-1079
doi: 10.21125/inted.2018.1412

Conference name: 12th International Technology, Education and Development Conference
Dates: 5-7 March, 2018
Location: Valencia, Spain

AN EDUCATIONAL HISTORICAL GAME USING VIRTUAL REALITY

T. Szymczyk, J. Montusiewicz, S. Skulimowski

Lublin University of Technology (POLAND)
In the age of public Internet, the curiosity of a pupil or student often requires the use of unconventional means and methods. It seems that the use of modern technical equipment and technology may engage and in the end also encourage learning. The article presents the concept and a prototype of a simple historical game using virtual reality. The application is written both for the Windows (desktop part) and Android (mobile part) operating systems. The game is meant to familiarise students with the history of the city of Lublin. Using expanded reality, a selection of the city's monuments are presented. The game consists in matching virtual objects (characteristic monuments) with their location on the map. The map is displayed by the projector as a virtual reality, and the user places and moves the QR codes on it. As they demonstrate numerous research approaches, learning with the use of gamification gives positive results. As a result, the authors approached the problem in a similar way. Points are calculated for the correct location of a monument. It can also count the response time, and based on the time and points earned, the 'winner list' is generated. By competing with other pupils or students, a player not only learns historical information, but by interacting with the virtual replica of a monument can take a close look at it.
@InProceedings{SZYMCZYK2018ANE,
author = {Szymczyk, T. and Montusiewicz, J. and Skulimowski, S.},
title = {AN EDUCATIONAL HISTORICAL GAME USING VIRTUAL REALITY},
series = {12th International Technology, Education and Development Conference},
booktitle = {INTED2018 Proceedings},
isbn = {978-84-697-9480-7},
issn = {2340-1079},
doi = {10.21125/inted.2018.1412},
url = {http://dx.doi.org/10.21125/inted.2018.1412},
publisher = {IATED},
location = {Valencia, Spain},
month = {5-7 March, 2018},
year = {2018},
pages = {5964-5971}}
TY - CONF
AU - T. Szymczyk AU - J. Montusiewicz AU - S. Skulimowski
TI - AN EDUCATIONAL HISTORICAL GAME USING VIRTUAL REALITY
SN - 978-84-697-9480-7/2340-1079
DO - 10.21125/inted.2018.1412
PY - 2018
Y1 - 5-7 March, 2018
CI - Valencia, Spain
JO - 12th International Technology, Education and Development Conference
JA - INTED2018 Proceedings
SP - 5964
EP - 5971
ER -
T. Szymczyk, J. Montusiewicz, S. Skulimowski (2018) AN EDUCATIONAL HISTORICAL GAME USING VIRTUAL REALITY, INTED2018 Proceedings, pp. 5964-5971.
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