DIGITAL LIBRARY
MAKE LEARNING MORE INTERESTING BY USING VIRTUAL REALITY
Lublin University of Technology (POLAND)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 3513-3519
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.1764
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
The process of learning accompany a man from a very young age. It is rather very difficult process.
Many ways and techniques have been invited to facilitate the assimilation of knowledge.
Traditional methods of knowledge transfer include books, lectures, instructional videos, etc. New ways of presenting and accessing knowledge have appeared at the present time. You should mention tutorials and internet courses. Due to the development of the Internet it is much easier and faster to find interesting topics. With the development of science people must learn and master more and more complicated rules and principles. Is there an easy and enjoyable way to learn? It isn’t easy but we learn more gladly when learning is interesting or presented in an interesting way. Using even simple animations you can "explain" even a very complicated rule in a few moments. Using Virtual Reality (VR) you can not only interest students, but also present and simulate various processes and phenomena. The article shows several conceptual 3D models that can be used in classes: biology, anatomy, medicine, mechanics or cybernetics. They are interesting, inertia-driven aids that faithfully reflect their real counterparts. They were developed for ZSpace technology, which enables interactive immersion and 3D visualisation. Based on VR and a natural human-computer interface, i.e. the STYLUS manipulator, students have the ability to "touch" and simulate the activities of interesting devices. The article is summed up by the results of students’ feedback to the pilot project.
Keywords:
Higher education, virtual reality, interactive 3D graphics.