DIGITAL LIBRARY
CONTEMPORARY TEACHING PROBLEMS ON THE EXAMPLE OF AN IT TEAM PROJECT
Lublin University of Technology (POLAND)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 2863-2868
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.1599
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
The article deals with the subject of learning balancing on the border of self-learning and learning by doing, in relation to computer science and software development for ultra-modern technologies. It addresses problems of project management, risk management, time management, etc. in a two-semester IT project. Also described are the advantages and disadvantages of group work. Based on a conducted survey, students’ most common ways of learning are discussed. The focus is especially on those areas of computer science where the availability of business books is very limited. This is due to the common practice of working with state-of-the-art devices and technologies such as zSpace, 3D scanners and Oculus Rift.

In addition, the evolution of the team project theme over the last 17 years has been described on the example of teaching in the Faculty of Informatics at the Lublin University of Technology.
Keywords:
Higher education, virtual reality, teaching problems, learning by doing.