DIGITAL LIBRARY
GAME-BASED LEARNING OF WORKPLACE STANDARDIZATIONS BASICS
Slovak University of Technology in Bratislava, Faculty of Materials Science and Technology in Trnava (SLOVAKIA)
About this paper:
Appears in: INTED2014 Proceedings
Publication year: 2014
Pages: 3941-3948
ISBN: 978-84-616-8412-0
ISSN: 2340-1079
Conference name: 8th International Technology, Education and Development Conference
Dates: 10-12 March, 2014
Location: Valencia, Spain
Abstract:
One of the challenges of designing effective learning materials is creating learning modules that engage students in learning process. To achieve students' attention, new ways to stimulate their attention should be found. This aspect is extremely important in teaching of management tools and practices, because students usually do not have practical experience with discussed topics and thus are no able to accept and experience what the teacher explains. “Generally, games satisfy the basic requirements of learning environments and can provide an engaging environment for learning” [1]. There is no doubt, that games can be used in education primarily as tools for supporting the practice of factual information. In an ideal situation the player can apply the information provided by the game to interactive events.

Standardization is crucial in almost every business, especially for industrial engineering. It prevents waste when using raw materials, makes systematic inventory records possible, and cuts down on labour costs. The paper describes the concept of learning of workplace standardization basics by meaningful and engaging educational games, which will support the workplace standardization rules implementation by the graduates in future. Games are designed to generate a positive effect in players. The tools were designed and prepared to facilitate positive user experience in order to maximize the impact of educational games. To teach basics of workplace standardization we have used the most popular games that everyone is familiar with from childhood and also games that encourage creativity. In fact, the paper describes how to implement traditional commercial games and introduce them into classes for industrial engineering learning. The concept stresses the importance of providing players with immediate feedback, clear goals and results interpretation so that players are able to apply the acquired knowledge in real life.

This paper presents an overview of game-based learning concept of workplace standardization. The paper is divided into four main parts. In the first part, the research methodology is described. The paper is based on an extensive review of secondary sources. The methods for preparation of scientific research are applied; the methods of gaining new data, methods of data processing, such as analysis and synthesis, induction and deduction, comparison and generalisation are used. Additional methods used are the analysis and interpretation of game-based learning characteristics and published data. In the second part, we introduce the field of game-based learning and workplace standardization. In the third part of this paper, we introduce our concept of game-based learning of workplace standardization, which is based on five modules – standardization need awareness, searching for optimal flow, working instruction creation, work place visualization and continuous improvement. In the final part, we clarify the findings and secondly we discuss the important of the key principles of standardization of the workplace.
Keywords:
workplace standardization, game-based learning, engaging educational games