DIGITAL LIBRARY
A ROAD MAP TO GAME-BASED LEARNING AND GAMIFICATION TOOLS
Winston-Salem State University (UNITED STATES)
About this paper:
Appears in: EDULEARN24 Proceedings
Publication year: 2024
Page: 1573 (abstract only)
ISBN: 978-84-09-62938-1
ISSN: 2340-1117
doi: 10.21125/edulearn.2024.0487
Conference name: 16th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2024
Location: Palma, Spain
Abstract:
In the realm of education, the integration of game-based learning and gamification tools offers a transformative approach to engage and motivate students. This poster presentation offers a comprehensive roadmap to navigate the landscape of game-based learning and gamification, utilizing Bedwell and colleagues’ (2012) taxonomy derived from empirical research on game attributes.

Our poster elucidates the nine key categories identified in the taxonomy: Action Language, Assessment, Conflict/Challenge, Control, Environment, Game Fiction, Human Interaction, Immersion, and Rules/Goals. Then merges these with Fischer and Barabasch’s (2020) steps to implementing gamification in order to point gamification designers and educators to emerging technologies that simplify those steps.

Through illustrative tool mapping designed by using case studies, the presenters link each category of design and implementation of effective game-based learning and gamification strategies to their perspective tools.

By showcasing real-world tools across diverse educational contexts, from primary to higher education, the presenters provide tangible insights into leveraging game elements to enhance learning outcomes. Furthermore, the presenters emphasize the importance of aligning gamified learning experiences with instructional content to ensure meaningful educational impact by selecting the correct tools.

In essence, this presentation advocates for the transformative role of gamification in education, highlighting its capacity to enhance learning environments and foster the development of essential skills in students. Through interdisciplinary collaboration and empirical inquiry, we envision a future where gamified learning emerges as a cornerstone of educational innovation.

This poster presentation serves as a valuable resource for educators, instructional designers, and researchers seeking to harness the power of game-based learning and gamification in educational settings. By offering a clear roadmap and practical tools, we aim to empower stakeholders to integrate innovative and engaging pedagogical approaches into their teaching practices. Our presentation will provide a systematic framework for understanding the attributes of gamified learning. By delineating these attributes, we aim to facilitate future research endeavors and advance the discourse on the educational potential of gamification.
Keywords:
Game-based learning, gamification, game design.