DIGITAL LIBRARY
FROM ONE FAIRY TALE TO ANOTHER - A PLAYFUL FORM OF TEACHING ENGLISH WITH THE SUPPORT OF ICT
1 Trnava University (SLOVAKIA)
2 Palacký University (CZECH REPUBLIC)
3 Eotvos Lorand University (HUNGARY)
About this paper:
Appears in: INTED2021 Proceedings
Publication year: 2021
Pages: 9697-9704
ISBN: 978-84-09-27666-0
ISSN: 2340-1079
doi: 10.21125/inted.2021.2022
Conference name: 15th International Technology, Education and Development Conference
Dates: 8-9 March, 2021
Location: Online Conference
Abstract:
Modern educational technologies have fundamentally changed teaching and learning. This is no different in the field of foreign language acquisition. Currently, instead of passively receiving information, the active participation of the educator in the educational process is preferred. In the field of languages, great focus is paid to the development of the communication skills of the learner. The goal is for the learner to be able to actively use what he has learned. Communicating in a foreign language requires the ability to understand the information received and to express one's thoughts/responses in a foreign language not only in writing but also immediately (in real-time) in a spoken form. In real-life communication, it is necessary to react flexibly to incoming information - to conduct a dialogue. Engaging in a "high level" discussion requires appropriate language skills and erudition. In order for a learner to get to a high knowledge level as soon as possible, which means he does not translate but thinks in the language of communication, it is necessary to learn effectively. With the support of educational technologies that can significantly reduce time, motivate and make the journey to knowledge more pleasant. Language learning should start as soon as possible so that children, pupils are bilingual or multilingual to master a foreign language at the mother tongue level. The authors of the article want to present one multimedia software educational application that contributes to the spontaneous acquisition of foreign language skills in a playful form. It consists of several modules and contains teaching material prescribed by standards for primary school pupils. The teaching takes place in the virtual environment of several well-known favorite fairy tales among children. The application is created in the Flash software environment, which allows creators to integrate into the application also modules (objects, items) created with other tools.
Keywords:
Language Learning, Gamification, Educational Software, Multimedia in Learning.