DIGITAL LIBRARY
SR BATTLESHIP
North West University (SOUTH AFRICA)
About this paper:
Appears in: ICERI2022 Proceedings
Publication year: 2022
Pages: 1619-1625
ISBN: 978-84-09-45476-1
ISSN: 2340-1095
doi: 10.21125/iceri.2022.0423
Conference name: 15th annual International Conference of Education, Research and Innovation
Dates: 7-9 November, 2022
Location: Seville, Spain
Abstract:
SR battleship is a game-based learning tool built on the concepts of special relativity, a topic in modern physics. At the North-West University in South Africa, special relativity is taught in the second year of undergraduate physics degrees. It is fundamental in understanding space satellite communications, cosmology, atomic theory, and high-energy physics[1]. Problem-solving includes qualitative reasoning, the application of quantitative reasoning by using the Lorentz transformations or utilising a spacetime diagram[2]. Studies by Sherin et al. [3], Doat et al. [4], and Savage et al. [5] reported that special relativity is a topic that students find difficult to develop an intuition for; educators should anticipate misconceptions and be intentional about refining intuition. For this reason, it can be considered a natural step to be interested in modern computer simulation supplementary aids. Early work focusing on special relativity explored two main real-time rendering techniques; polygon[6] and ray-tracing[7]. After that, modern graphic cards were exploited to extend the classical rendering techniques, a solution presented by Weiskopf[8]. Later in 2010, Weiskopf [9] proposed a hybrid rendering technique. Savage et al. [5] created a game-like computer simulation mimicking movement at relativistic speeds. Later games like computer simulations, Real Time Relativity and OpenRelativity, were created by Saunders [10] and Sherin et al. [3], respectively, mainly focusing on visualising and imitating movement in 3D space. SR Battleship uses gaming to explore special relativity as a teaching tool. It differentiates itself from the previously mentioned in that students must move between the different forms of problem-solving representations in attempting to solve/ win the game.

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Keywords:
Special Relativity, game based learning, Modern Physics, undergraduate physics.