About this paper

Appears in:
Pages: 744-752
Publication year: 2018
ISBN: 978-84-697-9480-7
ISSN: 2340-1079
doi: 10.21125/inted.2018.0114

Conference name: 12th International Technology, Education and Development Conference
Dates: 5-7 March, 2018
Location: Valencia, Spain

GAMES: THE WAY AFFECTS ADULTS' COGNITIVE AND AFFECTIVE SKILLS IN LEARNING

B. Sonyel, M. Muradzikwa, M. Shublaq, A. Canay

Eastern Mediterranean University (TURKEY)
The purpose of this research is to provide introduction on the role of computer games in classroom environment, evaluate the effectiveness of learning from computer games and the general effects of games. There is a variety of games such as action games, adventure games, fighting games, knowledge games, simulation games, management and strategy games, drill-and-practice games, logical games and mathematics games (Kaptelinin and Cole 2001). Game play can be competitive, cooperative or individualistic (Becta, 2002). Video games are a modern phenomenon. According to Fabricatore (2000), there are two key elements which distinguish video games. These are: ‘Videogames always include an interactive virtual playing environment’ and ‘In videogames the player always has to struggle against some kind of opposition. The study investigates the potential of game based learning according to the students’ perspectives and also the views of students on various factors considering educational games.
@InProceedings{SONYEL2018GAM,
author = {Sonyel, B. and Muradzikwa, M. and Shublaq, M. and Canay, A.},
title = {GAMES: THE WAY AFFECTS ADULTS' COGNITIVE AND AFFECTIVE SKILLS IN LEARNING},
series = {12th International Technology, Education and Development Conference},
booktitle = {INTED2018 Proceedings},
isbn = {978-84-697-9480-7},
issn = {2340-1079},
doi = {10.21125/inted.2018.0114},
url = {http://dx.doi.org/10.21125/inted.2018.0114},
publisher = {IATED},
location = {Valencia, Spain},
month = {5-7 March, 2018},
year = {2018},
pages = {744-752}}
TY - CONF
AU - B. Sonyel AU - M. Muradzikwa AU - M. Shublaq AU - A. Canay
TI - GAMES: THE WAY AFFECTS ADULTS' COGNITIVE AND AFFECTIVE SKILLS IN LEARNING
SN - 978-84-697-9480-7/2340-1079
DO - 10.21125/inted.2018.0114
PY - 2018
Y1 - 5-7 March, 2018
CI - Valencia, Spain
JO - 12th International Technology, Education and Development Conference
JA - INTED2018 Proceedings
SP - 744
EP - 752
ER -
B. Sonyel, M. Muradzikwa, M. Shublaq, A. Canay (2018) GAMES: THE WAY AFFECTS ADULTS' COGNITIVE AND AFFECTIVE SKILLS IN LEARNING, INTED2018 Proceedings, pp. 744-752.
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