DIGITAL LIBRARY
VIRTUAL REALITY APPLICATION IN PROBLEM-BASED LEARNING EXPERIENCE: PROBLEMS AND FINDINGS
Korea University of Technology and Education (KOREA, REPUBLIC OF)
About this paper:
Appears in: EDULEARN19 Proceedings
Publication year: 2019
Pages: 8594-8601
ISBN: 978-84-09-12031-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2019.2132
Conference name: 11th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2019
Location: Palma, Spain
Abstract:
This research focuses on the 4th Industrial revolution and the Korean National Competency Standards. The aim of this research is to perform a comparative study of two university management courses to present the difference between the effect of virtual reality (VR)-based teaching and PBL teaching on learning business. To achieve this goal, the authors used the expert method, focus group interviews, and a comparative study. There were three hypotheses and four research questions on the relationship between teaching method and competency development. As a case study for this research, the authors chose Korea University of Technology and Education and designed a survey to assess students’ competencies. The participants were 2nd- and 3rd-grade university students. Quantitative data were collected from the interview forms developed by the researcher; qualitative data were analyzed using the expert method and a comparative study. A significant difference was observed between competency development in the VR class and that in a regular class with a similar syllabus. Furthermore, it was noted that different teaching methods affect competency development in different ways; VR tools develop some competencies, but not all of them.
Keywords:
Virtual Reality, Problem-Based learning, competence model, student.