DIGITAL LIBRARY
"LET'S SAVE OUR BEACHES": SDG-DRIVEN ROBOTIC CHALLENGE FOR SECONDARY EDUCATION
1 University of Burgos (SPAIN)
2 Complutense University of Madrid (SPAIN)
About this paper:
Appears in: INTED2024 Proceedings
Publication year: 2024
Pages: 2746-2753
ISBN: 978-84-09-59215-9
ISSN: 2340-1079
doi: 10.21125/inted.2024.0749
Conference name: 18th International Technology, Education and Development Conference
Dates: 4-6 March, 2024
Location: Valencia, Spain
Abstract:
This era we find ourselves in is characterized by rapid technological development, which has a significant impact on both the industry and society in general. Furthermore, we are living in an ever-evolving global environment, where recent events, such as the pandemic, have further accelerated this profound digital revolution. It is evident that these rapid technological advancements and changes demand highly adaptive and versatile professional profiles capable of facing the challenges and seizing the opportunities that this new era offers.

Digitization and robotics are exerting a significant influence on the jobs of the future. These technological advancements are transforming the way businesses operate and creating new opportunities and challenges for workers. Regarding robotics, while it is true that some jobs may be replaced by robots, new occupations related to the design, programming, maintenance, and supervision of robots and automated systems are also emerging. Adaptability, continuous learning, and social and creative skills will be increasingly valued in the labour market. For this reason, it is crucial to design didactic proposals to promote these competences in secondary education. On the other hand, as the United Nations and other international organizations are demanding, we must advance in the achievement of the sustainable development goals (SDG). For this, it is necessary to raise awareness among our young people and instill this need. In this sense it is very positive to develop educational proposals that are aligned with the fulfillment of the SDG or even driven by them as a central topic.

The proposal here presented is related to SDG, and more specifically, to the preservation of fragile and vital ecosystems for marine biodiversity, such as our beaches. Pollution, whether from plastic waste, chemical spills, or wastewater, threatens marine life and disrupts the ecological balance. It is also though to give the students the skills necessary to work in a digital world.

In this didactic proposal students will have to design and manufacture a game board that simulates the habitat of a beach, taking into account the most common waste present on it. This board will be based on the operation of games such as tic-tac-toe or sink the fleet. In each square of the board there will be a luminous switch, whose color will represent the different types of waste that we can find on the sand of the beach.

In addition, they will also design a model of a robot capable of moving along the beach collecting waste, considering the resources, tools and materials present in the classroom. Finally, a competition will be organized in which the students will be able to show the knowledge and skills acquired. Using the boards they have built, they will have to compete against each other using the opposing team's board.

The main objective of the challenge is to raise awareness among students about the importance of keeping our seas and beaches free of polluting waste, and to make the students know they can contribute to help improve the state of the beaches from a corrective point of view, i.e., to provide corrective solutions to an already existing problem, applying the technology knowledge they acquire and practice at school.
Keywords:
Robotics, gamification, professional skills, sustainable development goals.