DIGITAL LIBRARY
INHIBITORY CONTROL CAPACITY TRACKING MODEL FOR EDUCATIONAL TANGIBLE USER INTERFACES
Federal University of ParanĂ¡ (BRAZIL)
About this paper:
Appears in: EDULEARN24 Proceedings
Publication year: 2024
Pages: 4929-4936
ISBN: 978-84-09-62938-1
ISSN: 2340-1117
doi: 10.21125/edulearn.2024.1210
Conference name: 16th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2024
Location: Palma, Spain
Abstract:
This work presents a model for tracking the capacity of inhibitory control for use in tangible user interfaces in an educational context. Inhibitory control, when well-developed, allows individuals to maintain focus and avoid distractions, especially in school environments. Tangible user interfaces are appropriate for activities that involve children interacting with educational objects, as they allow direct manipulation of these objects, involve multiple senses and promote collaborative learning. The model presented makes use of six variables based on student interaction data with the tangible interface, being impulsive errors, insisting on the same error, most common mistakes, problem-solving time, number of attempts and efficiency. This set of variables allows the inhibitory control capacity to be tracked and the interface to be adapted to the individual needs of each student. The model can be applied to tangible educational games, aiming to improve the ability to control impulses and focus on activities. This study sheds light on the relationship between tangible user interfaces and inhibitory control, offering insights into an underexplored topic.
Keywords:
Inhibition, tangible user interface, educational technologies.