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Appears in:
Pages: 7514-7520
Publication year: 2016
ISBN: 978-84-608-5617-7
ISSN: 2340-1079
doi: 10.21125/inted.2016.0772

Conference name: 10th International Technology, Education and Development Conference
Dates: 7-9 March, 2016
Location: Valencia, Spain

THE EXISTENCE AND INFLUENCE OF PLAYER MOTIVATION IN LEARNING USING GAMIFICATION AMONG RURAL STUDENTS IN SABAH, MALAYSIA

M. Sanmugam, N. Mohd Zaid, H. Mohamed, Z. Abdullah, B. Aris

Universiti Teknologi Malaysia (MALAYSIA)
Gamification has been up and coming trend in educational technology. Its functionality has been predicted to reach beyond its normality; which is in the field of marketing and business. As many researches has looked into the direct usability and effects of gamification in learning, therefore this research looks at a different line of view when it comes to infusing gamification and its elements. The use of a game principle; Player motivation types, is a method proposed by researcher in other game based learning study intended to find out what game characteristics a player has or has a tendency towards. Thus by harnessing this element the researcher intends to maximize and fulfill the need in achieving a meaningful gamified learning method. Hence, a qualitative study was carried out to identify how a group of 28 students from the rural school fared when it came to player motivation. This was tested pre and post introduction to a gamification based learning platform that was used to help the students in learning a topic in Science, at the secondary school level. The findings showed that before the gamified intervention, the majority of the students were identified to be categorized as Achievement orientated whilst the results of the post intervention showed that the majority of the students Player Motivation shifted towards Social and Immersion. Based on the findings, it can be noted that the student’s tendency in learning using a gamified platform shifted towards interaction among themselves and interaction with the platform itself.
@InProceedings{SANMUGAM2016EXI,
author = {Sanmugam, M. and Mohd Zaid, N. and Mohamed, H. and Abdullah, Z. and Aris, B.},
title = {THE EXISTENCE AND INFLUENCE OF PLAYER MOTIVATION IN LEARNING USING GAMIFICATION AMONG RURAL STUDENTS IN SABAH, MALAYSIA},
series = {10th International Technology, Education and Development Conference},
booktitle = {INTED2016 Proceedings},
isbn = {978-84-608-5617-7},
issn = {2340-1079},
doi = {10.21125/inted.2016.0772},
url = {http://dx.doi.org/10.21125/inted.2016.0772},
publisher = {IATED},
location = {Valencia, Spain},
month = {7-9 March, 2016},
year = {2016},
pages = {7514-7520}}
TY - CONF
AU - M. Sanmugam AU - N. Mohd Zaid AU - H. Mohamed AU - Z. Abdullah AU - B. Aris
TI - THE EXISTENCE AND INFLUENCE OF PLAYER MOTIVATION IN LEARNING USING GAMIFICATION AMONG RURAL STUDENTS IN SABAH, MALAYSIA
SN - 978-84-608-5617-7/2340-1079
DO - 10.21125/inted.2016.0772
PY - 2016
Y1 - 7-9 March, 2016
CI - Valencia, Spain
JO - 10th International Technology, Education and Development Conference
JA - INTED2016 Proceedings
SP - 7514
EP - 7520
ER -
M. Sanmugam, N. Mohd Zaid, H. Mohamed, Z. Abdullah, B. Aris (2016) THE EXISTENCE AND INFLUENCE OF PLAYER MOTIVATION IN LEARNING USING GAMIFICATION AMONG RURAL STUDENTS IN SABAH, MALAYSIA, INTED2016 Proceedings, pp. 7514-7520.
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