Universidade de Vigo (SPAIN)
About this paper:
Appears in: INTED2010 Proceedings
Publication year: 2010
Pages: 5561-5566
ISBN: 978-84-613-5538-9
ISSN: 2340-1079
Conference name: 4th International Technology, Education and Development Conference
Dates: 8-10 March, 2010
Location: Valencia, Spain
Learning object is defined as any digital resource that can be reused to support learning. Examples of technology-supported learning include computer-based training systems, interactive learning environments, intelligent computer-aided instruction systems, distance learning systems, and collaborative learning environments. Examples of Learning Objects include multimedia content, instructional content, learning objectives, instructional software and software tools, and persons, organizations, or events referenced during technology supported learning.
The term learning objects generally applies to educational materials designed and created in small chunks for the purpose of maximizing the number of learning situations in which the resource can be utilized. Learning objects are elements of a new type of computer-based instruction grounded in the object-oriented paradigm of computer science. Object-orientation highly values the creation of components (called “objects”) that can be reused in multiple contexts. This is the fundamental idea behind learning objects: instructional designers can build small (relative to the size of an entire course) instructional components that can be reused a number of times in different learning contexts. Additionally, learning objects are generally understood to be digital entities deliverable over the Internet, meaning that any number of people can access and use them simultaneously (as opposed to traditional instructional media, such as an overhead or video tape, which can only exist in one place at a time). Moreover, those who incorporate learning objects can collaborate on and benefit immediately from new versions. These are significant differences between learning objects and other instructional media that have existed previously.
One of the new learning paradigms is blended e-learning, about 20 min of learning content including different tools, called Knowledge pills or learning pills, which are a tool that is beginning to be used at International level in education. These pills are small nuggets of training information, available to any person, when and where they are needed. They are designed to be interesting, compelling, and where applicable interactive. The Knowledge Pills can take several formats, all depending of the needs and capabilities of the students, such as video streaming, flash presentations or enhanced presentations with video and audio.
A Knowledge Pill allows you to understand a new concept, technology or new trend. Then, this permit you to learn something new if a good development of the subject exists, with precision level and having specialized knowledge like basics. These Learning Pills must be organized by fields of knowledge. Depending on the specific politics of each University, there will be two versions: Internet version, opened to everyone, or Intranet version, to use through a local network.
An innovative experience has been carried out at University of Vigo creating different Knowledge pills about solving basic chemical exercises, such as Equilibrium Chemistry exercises. These pills can be applied at Zero Course of Industrial Engineering, Zero Course of Post-graduated courses or even in learning experiences in Primary and Secondary School.
Reusable objects, knowledge pills, e-learning, basic exercises.