About this paper

Appears in:
Pages: 9712-9715
Publication year: 2021
ISBN: 978-84-09-27666-0
ISSN: 2340-1079
doi: 10.21125/inted.2021.2026

Conference name: 15th International Technology, Education and Development Conference
Dates: 8-9 March, 2021
Location: Online Conference

GAMIFICATION OF THE POLYMER CHEMISTRY UNDERGRADUATE COURSE, A POWERFUL TOOL TO IMPROVE LEARNING AND TRANSVERSAL SKILLS

L. Ruiz Rubio, L. Pérez-Álvarez, A. Veloso, J.L. Vilas Vilela

University of The Basque Country (SPAIN)
Gamification is considered a highly interested tool for the development of many transversal skills, being highly appreciated for coaching professionals in business corporate management and personal development. In this context, adults of different age and professional categories are willing to play to much kind of games such as Trivial or Role-play, among others, in order to improve or gain highly demanded skills. Overall, there is a general opinion of all the participants in this kind of group dynamic that the achieved skills not only increase the personal career, but also benefice business development, improving the efficiency and the agility of team-work.

These advantages and positive results obtained by this methodology are well-known in business media; however, when it comes to the high education, the application of the gamification is still quite restricted. Usually, the limitations for the implementation of gamification-based methodologies come from both sides: lectures and students. Lectures could be afraid of wasting their class time in this kind of activities, and students could not recognize immediately the long-time advances in their knowledge and transversals skills.

In this work, a successful use of a board game as key tool for better understanding of the theoretical contents, self-evaluation and improvement of the transversal skills is reported. The board game design and fabrication, the programmed activities involving this methodology are described, as well as, the evaluation of the achievement of the learning outcomes applied for a Polymer Chemistry general course at Chemistry Bachelor degree.
@InProceedings{RUIZRUBIO2021GAM,
author = {Ruiz Rubio, L. and P{\'{e}}rez-{\'{A}}lvarez, L. and Veloso, A. and Vilas Vilela, J.L.},
title = {GAMIFICATION OF THE POLYMER CHEMISTRY UNDERGRADUATE COURSE, A POWERFUL TOOL TO IMPROVE LEARNING AND TRANSVERSAL SKILLS},
series = {15th International Technology, Education and Development Conference},
booktitle = {INTED2021 Proceedings},
isbn = {978-84-09-27666-0},
issn = {2340-1079},
doi = {10.21125/inted.2021.2026},
url = {http://dx.doi.org/10.21125/inted.2021.2026},
publisher = {IATED},
location = {Online Conference},
month = {8-9 March, 2021},
year = {2021},
pages = {9712-9715}}
TY - CONF
AU - L. Ruiz Rubio AU - L. Pérez-Álvarez AU - A. Veloso AU - J.L. Vilas Vilela
TI - GAMIFICATION OF THE POLYMER CHEMISTRY UNDERGRADUATE COURSE, A POWERFUL TOOL TO IMPROVE LEARNING AND TRANSVERSAL SKILLS
SN - 978-84-09-27666-0/2340-1079
DO - 10.21125/inted.2021.2026
PY - 2021
Y1 - 8-9 March, 2021
CI - Online Conference
JO - 15th International Technology, Education and Development Conference
JA - INTED2021 Proceedings
SP - 9712
EP - 9715
ER -
L. Ruiz Rubio, L. Pérez-Álvarez, A. Veloso, J.L. Vilas Vilela (2021) GAMIFICATION OF THE POLYMER CHEMISTRY UNDERGRADUATE COURSE, A POWERFUL TOOL TO IMPROVE LEARNING AND TRANSVERSAL SKILLS, INTED2021 Proceedings, pp. 9712-9715.
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