DIGITAL LIBRARY
COSPACE EDU: AN IMMERSIVE VIRTUAL REALITY TOOL FOR TEACHING THE CURRENT PROBLEM OF ANTIBIOTIC RESISTANCE
University of Granada (SPAIN)
About this paper:
Appears in: EDULEARN24 Proceedings
Publication year: 2024
Page: 8324 (abstract only)
ISBN: 978-84-09-62938-1
ISSN: 2340-1117
doi: 10.21125/edulearn.2024.1974
Conference name: 16th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2024
Location: Palma, Spain
Abstract:
Pathogenic bacteria can lead to diseases with rapid transmission and high mortality rates, as evidenced throughout history. The discovery of the first antibiotic, penicillin, by Alexander Fleming in 1928 marked a significant turning point in medical practice, as it enabled the saving of millions of lives in the years that followed. However, about 50 years after they were discovered, antibiotics began to be less effective because many bacteria started to develop resistance to them. It is estimated that approximately 700,000 people die each year from infections caused by antibiotic-resistant microorganisms. Without action, this number could reach 10 million within 30 years [1]. Misinformation about the responsible use of antibiotics is a key factor worsening the problem of antibiotic resistance. The lack of education is not only evident in the adult population but is also a problem observed among elementary, secondary, and higher education students. Many studies have demonstrated that students present numerous misconceptions about the nature and utility of antibiotics [2,3]. Hence, it is imperative to integrate behavioural patterns towards the appropriate utilization of antibiotics, alongside emphasizing the significance of hygiene and preventive measures, within educational frameworks. Recognizing the inadequacy of traditional pedagogical approaches in addressing this issue, the adoption of novel and more efficacious teaching methodologies becomes essential. In this context, the use of modern techniques such as Information and Communication Technologies (ICT) offer a more dynamic, adaptable, participatory, and engaging learning environment for students. Among the most pioneering advancements in ICT in recent years, Virtual Reality (VR) stands out, increasingly becoming more accessible and user-friendly.

The present work provides an innovative and interactive educational resource based on VR developed using the CoSpaces Edu software. The objective is to address the widespread lack of understanding observed among university students regarding microorganisms, antibiotic resistance, and effective hygiene practices for preventing infectious diseases. In this activity, students will engage in a simulated healthcare environment, assuming the role of 'patients' undergoing clinical diagnosis based on their symptoms. After a series of questions and answers, the doctor will provide the diagnosis and treatment, as well as guidelines regarding the importance of responsible antibiotic use. The application developed in this study showcases the immense potential of virtual reality platforms like CoSpaces Edu as a highly beneficial new teaching methodology.
Keywords:
Virtual reality, education, antibiotic.