Warsaw University of Technology (POLAND)
About this paper:
Appears in: EDULEARN22 Proceedings
Publication year: 2022
Pages: 3037-3042
ISBN: 978-84-09-42484-9
ISSN: 2340-1117
doi: 10.21125/edulearn.2022.0760
Conference name: 14th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2022
Location: Palma, Spain
The article presents ID4Ex (Immersive Design and New Digital Competences for the Rehabilitation and Valorization of the Built Heritage) Erasmus+ project. ID4Ex intends to meet Europe 2030 growth strategy priorities on employment and education. The project also considers the EU Roadmap Opening up Education (04/2013) enhancing education and skills development through new technologies and underlining the “insufficient supply of quality digital contents across languages, subjects and needs”. The construction sector is facing great challenges, not least the current health emergency that forces to rethink the places and spaces of both supply chain and value-chain, from training to design phase, from construction site to use and maintenance. In this context, the digitization of the sector represents an important driver to face not only the challenges of effectiveness and efficiency to foster, projects innovation, but also the excellence and specialization of the skills, which is of main importance for the industrialization of the sector itself. Moreover, an immersive design approach to the project innovation could lead to inclusive products and services in order to engage all the actors and stakeholders involved in the construction process. Supporting the updating of skills and competences through an inclusive approach to the built heritage intervention, making with the use of new technologies and the combination of Key Enabling Technologies, (KETs), Virtual Reality (VR), Immersive Interactive Experience (IIE) and advanced 3D modelling is the general aim of the ID4Excellence project.
Innovation, education, immersive design, mixed reality, digital twins, construction.