DIGITAL LIBRARY
SUIPANGO: A TOOL FOR LANGUAGE VOCABULARY TRAINING BASED ON AUGMENTED REALITY
Instituto Politécnico Nacional (MEXICO)
About this paper:
Appears in: INTED2017 Proceedings
Publication year: 2017
Pages: 9590-9597
ISBN: 978-84-617-8491-2
ISSN: 2340-1079
doi: 10.21125/inted.2017.2264
Conference name: 11th International Technology, Education and Development Conference
Dates: 6-8 March, 2017
Location: Valencia, Spain
Abstract:
Today, most computer applications created to aid in the learning process are often poor in quality. This often happens because the creators and designers are not experts in the areas of didactics and/or pedagogy, so they base the development of their material on others that, likewise, are of low quality.

Speaking strictly of the tools and didactic materials that encourage the practice of language vocabulary, most use the exploration of static images in two dimensions to associate each image with a concept. This paradigm, however helpful in the teaching-learning process, does not exploit the computer's ability to generate 3D images or as an animator (video or animation of objects), limiting the experience to a single view of the object. If the student has never seen the object shown, he can only make the association with the one available image.

Most of these applications focus on memorization. They use the reward and punishment scheme to let the students know if they have made progress. These applications do not exploit the benefits offered by technology, which allow to make the didactic software more interactive or to use several didactic approaches. An example of the above is that although most applications have a gorgeous interface (Aesthetic-Motivational Function), they continue to use only the keyboard and mouse, leaving the student's interaction limited to traditional components while others, such as the microphone and the webcam, might be much more interesting.

Suipango is a didactic material that specializes in supporting language learning, focusing on vocabulary training. It uses Augmented Reality as an interface with the user to achieve a more meaningful learning experience.
Keywords:
Augmented Reality, Computer applications, Vocabulary training.