DIGITAL LIBRARY
INTRODUCING ELSE: A QUEST FOR ECO/LOGICAL LEARNING AND SIMULATION ENVIRONMENTS
University of Viterbo (ITALY)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 5475-5480
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1314
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
This paper will present an overview of a two-and half-year long Erasmus + Project, ELSE (Eco/logical Learning and Simulation Environments in Higher Education), involving eleven European Universities, of which the author, with her university, is a member partner, and Entropy-KN, an Italian IT firm specialized in Technology Enhanced Learning (T. EL.).

ELSE aims to promote pedagogical innovation in higher education through novel applications of digital technologies particularly tailored to the teaching of Humanities.

Initiated in September 2018 with a survey of tertiary education innovative teaching methods implemented and an assessment of their efficacy, the project has involved its partners in the design of problem-solving simulation environments and of IT and ICT integrable applications, such as mobile Apps, stimulating learner autonomy and cooperative learning, besides educators’ action-research, through learning-by-doing, co-designing and gamification.

The pedagogical principles inspiring the project will be briefly described in the paper together with a preliminary analysis of the results obtained, a focus on the products designed by the Italian partners, and an indication of the next steps to be taken.
Keywords:
Erasmus+ project, learning ecosystems, T, EL, serious games, e-self-assessment tools.