DIGITAL LIBRARY
SCHOOL MUSEUM OF “RUSSIAN FOLK ART” INTERACTIVE GUIDEBOOK FOR PRIMARY SCHOOLCHILDREN
1 Politecnico di Milano (ITALY)
2 GBOU School №1739 (RUSSIAN FEDERATION)
About this paper:
Appears in: ICERI2017 Proceedings
Publication year: 2017
Pages: 521-530
ISBN: 978-84-697-6957-7
ISSN: 2340-1095
doi: 10.21125/iceri.2017.0210
Conference name: 10th annual International Conference of Education, Research and Innovation
Dates: 16-18 November, 2017
Location: Seville, Spain
Abstract:
When you walk through the halls of any museum, you usually want to remember as much information as possible. But so often it happens that, when you walk out the front door, you can’t remember half of all that you learned and saw. If even adults cannot remember most part of the newly acquired information, you can imagine what happens in the children’s heads.
School Museum of “Russian Folk Art” collected a huge quantity of historical interesting props. As time passed, it became increasingly difficult to conduct educational excursions. In such a situation grew the idea of an interactive guidebook. The main goal of this project is to involve all visitors “into the game” and help them remember the main route, interesting objects and useful information.
Passing the quest, a visitor becomes an active participant in the excursion.Small tasks allow them to memorize more information, develop team skills and fix memorable impressions.
In this paper we want to share our experience and methodology in the creation of educational routes in our museum.
Keywords:
Interaction, Museum, Observation, Prototyping, Book, Guide, MultisensoryLearning, Activity, Game, Gamification, Quest.