DIGITAL LIBRARY
THE PORTA MOBILE APPLICATION TO DEVELOP FUNCTIONAL AND SCIENTIFIC SCHOOL LITERACY WITH CRITERIA OF ACCESSIBILITY AND AFFECTIVITY
Universidad de Antofagasta (CHILE)
About this paper:
Appears in: EDULEARN19 Proceedings
Publication year: 2019
Pages: 8294-8298
ISBN: 978-84-09-12031-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2019.2060
Conference name: 11th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2019
Location: Palma, Spain
Abstract:
The application is based on a didactic package created to develop language skills, communication and scientific school thinking. The learning approach of this game is anthropological and socio-constructionist and is based on ethnographic studies developed with children from northern Chile to collect their representations about biodiversity and the environment. The treatment of reading texts and images constitutes a selection contextualized in the nortina culture, functional to learn the environment and meaningful for children between 5 and 10 years old.

With this didactic material it is intended that students recognize and value the characteristics of biodiversity as an approach to the assessment of their identity and the characteristics of the fauna of their environment.

The Abecedario Porta card:
The transversal thematic axis is the observation of the environment through concrete images and the communication of what was observed at the beginning of instrumental literacy.

This ABC allows to learn and reinforce the graphemes (letters) and the phonemes (sounds) of the letters of the Spanish alphabet of Chile, to advance simultaneously in the learning of instrumental, functional, scientific and digital literacy at this level, to value the natural environment and the biodiversity of the La Portada de Antofagasta Natural Monument.

The sounds of the phonemes and the associated words were recorded in the voices of children to be heard while those who learn to read and write observe the lines of the letters and pronounce the phonemes corresponding to the graphemes.
Therefore, the students will learn to observe, to communicate the observed findings, to group and differentiate 13 animals such as dolphin, sea lion, jote, chungungo, terns and others from the coastal desert of Chile. The digital application allows working collaboratively or autonomously exercising the recognition, pronunciation and writing as many times as you wish and the user requires it.
Keywords:
Accessibility, learning, applications, emotions.