DIGITAL LIBRARY
AUGMENTED REALITY IN PORTUGAL: ITS USE, ITS DEVELOPMENT, AND CONTEXTS
Polytechnic Institute of Viseu, School of Higher Education (PORTUGAL)
About this paper:
Appears in: ICERI2022 Proceedings
Publication year: 2022
Pages: 1823-1830
ISBN: 978-84-09-45476-1
ISSN: 2340-1095
doi: 10.21125/iceri.2022.0463
Conference name: 15th annual International Conference of Education, Research and Innovation
Dates: 7-9 November, 2022
Location: Seville, Spain
Abstract:
The Portuguese Open Access Scientific Repositories of Portugal (RCAPP) platform allows searching and accessing various documents available in various institutional repositories and scientific journals. This set of repositories includes several Portuguese Higher Education institutions that, through these platforms, make available what has been produced by their researchers in different areas. From this portal and with reference to the last five calendar years, the year 2017 (inclusive) and until the year 2021 (inclusive), we sought to obtain information about what has been built or explored with augmented reality, trying to obtain information from these sources on what is being done with this technology in Portugal. From the results obtained, research sources (resources) related to references to non-Portuguese institutions were removed.

Thus, on May 31, 2022, an advanced search was carried out on RCAPP using the reference time period from 2017 to 2021, and two sets of words were used to carry out the search and collection. The first used the expression “realidade aumentada” and the second with “augmented reality.” The justification for using the two expressions was related to the fact that Portuguese researchers were encouraged to write their research works in English to allow others to read their work, and this option was adopted to obtain more resources for further analysis.

With these searches in Portuguese and in English, a very similar number was obtained in terms of quantity, with one hundred and seven references being collected in Portuguese and one hundred and fourteen references in English. Subsequently, all documents were collected, which resulted in obtaining one hundred and eighty-nine files.

In a first review, it was possible to identify several scenarios where augmented reality is used in educational contexts, both from a recreational and educational perspective.

This document thus comes to show in an organized way the collection of information related to the contexts where augmented reality is used, obtaining information: that allows identifying the use of this technology, the developments she has had, and catalog this information in a summarized and organized way.
Keywords:
Augmented reality, Investigation, Use, Development, Contexts.