DIGITAL LIBRARY
KNOWLEDGE AND CREATIVITY THROUGH AUDIOVISUAL PROJECTS
Universidad Politécnica de Valencia (SPAIN)
About this paper:
Appears in: EDULEARN19 Proceedings
Publication year: 2019
Pages: 7107-7110
ISBN: 978-84-09-12031-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2019.1699
Conference name: 11th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2019
Location: Palma, Spain
Abstract:
We find ourselves in a society in which art in schools often goes unnoticed.

Schools make an effort to carry out an education based in projects, in which is expected that students look for a solution to the knowledge acquired and learned how to transfer it to the real world. Without realizing it, this type of education implies creativity, the need to create. This is so, because it is as important to know how to relate well the knowledge acquired in each subject, as it is to know how to develop it through projects that rises imagination.

So, talking about creativity, Could we use animation to work on this type of education?
In order to answer the question, a specific inquiry unit was developed in a school whose education was based on projects, with children in the first cycle of primary school. It was develop an audiovisual project based in animation, the stop motion technique, where students could count and transfer their acquired knowledge of the different subjects, being creative.

It was decided to use the Stop Motion Technique, for its attractiveness and ability to capture the attention of any spectator, and for its ease to do it inside the classroom with minimum resources.

All this led the children to enjoy their learning, giving rise to a greater motivation in the classroom, through their small creations, they where able to note their own explanation of the thopic in an audiovisual project of great creativity. In this way, the knowledge that reaches them is much closer. It is important to take into account creativity in the classroom and as teachers, to be able to encourage our students to develop it.
Keywords:
Creativity, Students, Education, Art, Stop motion, knowledge, Classroom, Animation.