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Appears in:
Page: 1312 (abstract only)
Publication year: 2016
ISBN: 978-84-617-5895-1
ISSN: 2340-1095
doi: 10.21125/iceri.2016.1294

Conference name: 9th annual International Conference of Education, Research and Innovation
Dates: 14-16 November, 2016
Location: Seville, Spain

ASSESSING THE USE OF GAMIFICATION TO ENHANCE PROFESSIONAL SKILLS IN ENGINEERING STUDENTS

L.V. Rengifo Calle, J.L. Jurado

San Buenaventura University (COLOMBIA)
The comprehensive development of professional skills is a challenge which frequently raised by higher education institutions. Challenges such as provide alternatives that promote motivation spaces for inclusion and participation of students in engineering education, it is projected as an interesting and promising field of study, to determine whether the gamification, provides flexible and effective methodological tools to design strategies that involve gaming elements. In order to improve aspects such as the inclusion and participation of clusters of students, seeking thereby to encourage the comprehensive training in professional skills. This paper first analyzes the principles, concepts and relational work about the gamification in training professional skills. Later is proposed the analysis and characterization between a focus group of professional engineering skills and gameplay mechanics, promoted by the gamification. In order to complement this analysis, a strategy game is proposed that supports dynamics of inclusion and participation into the clusters of engineering students. The analysis results are a set of proposed scenarios; therefore it allows implement the strategy and validates within specific case studies. The findings referred advantages and opportunities from the use of gamification and their impact on the training of professional skills in engineering.
@InProceedings{RENGIFOCALLE2016ASS,
author = {Rengifo Calle, L.V. and Jurado, J.L.},
title = {ASSESSING THE USE OF GAMIFICATION TO ENHANCE PROFESSIONAL SKILLS IN ENGINEERING STUDENTS},
series = {9th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2016 Proceedings},
isbn = {978-84-617-5895-1},
issn = {2340-1095},
doi = {10.21125/iceri.2016.1294},
url = {http://dx.doi.org/10.21125/iceri.2016.1294},
publisher = {IATED},
location = {Seville, Spain},
month = {14-16 November, 2016},
year = {2016},
pages = {1312}}
TY - CONF
AU - L.V. Rengifo Calle AU - J.L. Jurado
TI - ASSESSING THE USE OF GAMIFICATION TO ENHANCE PROFESSIONAL SKILLS IN ENGINEERING STUDENTS
SN - 978-84-617-5895-1/2340-1095
DO - 10.21125/iceri.2016.1294
PY - 2016
Y1 - 14-16 November, 2016
CI - Seville, Spain
JO - 9th annual International Conference of Education, Research and Innovation
JA - ICERI2016 Proceedings
SP - 1312
EP - 1312
ER -
L.V. Rengifo Calle, J.L. Jurado (2016) ASSESSING THE USE OF GAMIFICATION TO ENHANCE PROFESSIONAL SKILLS IN ENGINEERING STUDENTS, ICERI2016 Proceedings, p. 1312.
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