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ASSESSING THE USE OF GAMIFICATION TO ENHANCE PROFESSIONAL SKILLS IN ENGINEERING STUDENTS
San Buenaventura University (COLOMBIA)
About this paper:
Appears in: ICERI2016 Proceedings
Publication year: 2016
Page: 1312 (abstract only)
ISBN: 978-84-617-5895-1
ISSN: 2340-1095
doi: 10.21125/iceri.2016.1294
Conference name: 9th annual International Conference of Education, Research and Innovation
Dates: 14-16 November, 2016
Location: Seville, Spain
Abstract:
The comprehensive development of professional skills is a challenge which frequently raised by higher education institutions. Challenges such as provide alternatives that promote motivation spaces for inclusion and participation of students in engineering education, it is projected as an interesting and promising field of study, to determine whether the gamification, provides flexible and effective methodological tools to design strategies that involve gaming elements. In order to improve aspects such as the inclusion and participation of clusters of students, seeking thereby to encourage the comprehensive training in professional skills. This paper first analyzes the principles, concepts and relational work about the gamification in training professional skills. Later is proposed the analysis and characterization between a focus group of professional engineering skills and gameplay mechanics, promoted by the gamification. In order to complement this analysis, a strategy game is proposed that supports dynamics of inclusion and participation into the clusters of engineering students. The analysis results are a set of proposed scenarios; therefore it allows implement the strategy and validates within specific case studies. The findings referred advantages and opportunities from the use of gamification and their impact on the training of professional skills in engineering.
Keywords:
Engineering Education, professional skills, gamification.